Is collectible turn in broken?

Forum Forums Discussion Is collectible turn in broken?

This topic contains 4 replies, has 3 voices, and was last updated by Miqobot Miqobot 4 years, 4 months ago.

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  • #23210

    uwu
    Participant
    0

    My white scrip farm scenario was erroring highlighting the old turn in command. I know they changed it for QoL upgrade. Was wondering if that’s the reason. This was in Eulmore

    #23211
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is stated in the main status thread.

    Known Issues

    • Function deliverCollectables() is broken. It will be fixed in the next update.

    The UI for Collectables Exchange has been completely revamped.
    It will require a new algorithm which is planned for the next update.

    Please remove the function deliverCollectables() from your scenarios until then.
    We apologize for inconvenience.

    #23229

    uwu
    Participant
    0

    thanks for the reply i missed that in the notes

    #23231

    he_le
    Participant
    0
    • Function deliverCollectables() is broken. It will be fixed in the next update.

    The UI for Collectables Exchange has been completely revamped.
    It will require a new algorithm which is planned for the next update.

    any eta on next update? this is frustrating none of my white scrip scenarios work and it seems like a waste of time to go through deleting the turnin code if the update is coming soon

    • This reply was modified 4 years, 4 months ago by  he_le.
    #23237
    Miqobot
    Miqobot
    Keymaster
    1+

    No, there is no ETA.
    Implementation of new UI algorithms usually takes a few weeks, but this is not the only feature planned.

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