Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣

Forum Forums Grids and Presets Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣

This topic contains 933 replies, has 246 voices, and was last updated by  Guni 6 months, 2 weeks ago.

Viewing 15 posts - 346 through 360 (of 934 total)
  • Author
    Posts
  • #27034
    r51093
    r51093
    Participant
    1+

    Ver.26
    made some adjustments to the grid and also fixed landing error at X,Y,Z, -486.911407, 386.522186, 331.256989

    I Highly recommend all new people to this grid / scenario to read the entire post atleast once

    NOTE: Dont forget to “DELETE” your ” Diadem: ⚒🌱 ” Grid’s AND Scenarios before you import the new version




    FFXIV 5.41 Diadem Monster Drops

    you can change the location of the augur to shoot any of thies monsters found in the diadem simply copy & paste the waypoint numbers in the scenario with the numbers for the monsters you want to farm for, the augur will shoot the monsters at the location you choose

    • Monster | waypoint
      1. -Items dropped
        Mining ⚒ –
    • Diadem Biast | waypoint(531)
      1. Gold Ore
        Truesping Water
        Bluespirit Ore
        Artisanal Spring Water
    • Diadem Ice Bomb | waypoint(504) / waypoint(503)
      1. Gold Ore
        Finest Rock Salt
        Mineral Sand
        Bluespirit Ore
        Artisanal Silex
    • Diadem Zoblyn | waypoint(424)
      1. Finest Rock Salt
        Truesping Water
        Mineral Sand
        Bluespirit Ore
        Artisanal Primstone
    • Diadem Ice Golem | waypoint(526)
      1. Gold Ore
        Truespring Water
        Mineral Sand
        Bluespirit Ore
        Artisanal Ice Stalagmite
    • Diadem Golem | waypoint(406) / waypoint(403)
      1. Gold Ore
        Finest Rock Salt
        Truespring Water
        Mineral Sand
        Artisanal Cloudstone
        botanist 🌱 –
    • Proto- Noctilucale | waypoint(530)
      1. White Cedar log
        Wheat Gossamer
        Cotton Boll
        Tortoise
        Artisanal Caiman
    • Diadem Bloated Bulb | waypoint(518)
      1. White Cedar Log
        Primordial Resin
        Gossamer Cotton Boll
        Tortoise
        Artisanal Cocoon
    • Diadem Melia | waypoint(373)
      1. White Cedar Log
        Primordial Resin
        Wheat
        Gossamer Cotton Boll
        Artisanal Log
    • Diadem Icetrap | waypoint(525) / waypoint(529)
      1. Primordial Resin
        Wheat
        Gossamer Cotton Boll
        Tortoise
        Artisanal Barbgrass
    • Diadem Werewood | waypoint(375)
      1. White Cedar Log
        Primordial Resin
        Wheat
        Tortoise
        Artisanal Raspberry

    you can make thies changes in the following chapters: 6, 9, 12, and 15 just replace the numbers with-in the “()” of waypoint(###) with the numbers for the mob you want to kill

    Note:
    scenario “The Diadem: ⚒ with collectable turn in’s” will “only target Mining ⚒ mobs” from the above list


    scenario “The Diadem: 🌱 with collectable turn in’s” will “only target Botanist 🌱 mobs” from the above list


    scenario “The Diadem: ⚒🌱 with collectable turn in’s” and “The Diadem: ⚒🌱” will “target all of the mobs” from the above list

    #27039
    r51093
    r51093
    Participant
    #27053

    Andylynyn
    Participant
    0

    Hey hey, this looks really helpful but I keep hitting a snag:

    (17:18:16) (SCENARIO) Started:
    (17:18:16) 	'The Diadem: ⚒ with collectable turn in's'
    (17:18:16) 	Chapter: 2
    (17:18:20) Adventure calls! I have to travel far away. (Grid: 'The Diadem ⚒🌱', Waypoint: 442)
    (17:18:22) Sorry, can't find path sequence from 565 to 442 :( Maybe grid is not connected?
    (17:18:22) Sorry, but I can't find the way to the next trip :(

    And I can’t seem to pinpoint the issue other than the grid missing a link somewhere, potentially?

    #27054
    r51093
    r51093
    Participant
    0

    Hey hey, this looks really helpful but I keep hitting a snag:

    (17:18:16) (SCENARIO) Started:
    (17:18:16) 	'The Diadem: ⚒ with collectable turn in's'
    (17:18:16) 	Chapter: 2
    (17:18:20) Adventure calls! I have to travel far away. (Grid: 'The Diadem ⚒🌱', Waypoint: 442)
    (17:18:22) Sorry, can't find path sequence from 565 to 442 :( Maybe grid is not connected?
    (17:18:22) Sorry, but I can't find the way to the next trip :(

    And I can’t seem to pinpoint the issue other than the grid missing a link somewhere, potentially?

    start the scenario outside of the diadem in the ” The Firmament ” this is where the scenario starts and will auto join the diadem on its own

    #27056

    Xion
    Participant
    0

    Hey hey, this looks really helpful but I keep hitting a snag:

    (17:18:16) (SCENARIO) Started:
    (17:18:16) 	'The Diadem: ⚒ with collectable turn in's'
    (17:18:16) 	Chapter: 2
    (17:18:20) Adventure calls! I have to travel far away. (Grid: 'The Diadem ⚒🌱', Waypoint: 442)
    (17:18:22) Sorry, can't find path sequence from 565 to 442 :( Maybe grid is not connected?
    (17:18:22) Sorry, but I can't find the way to the next trip :(

    And I can’t seem to pinpoint the issue other than the grid missing a link somewhere, potentially?

    start the scenario outside of the diadem in the ” The Firmament ” this is where the scenario starts and will auto join the diadem on its own

    To continue on this one, you could create your own navigation grid in Foundation and put it before all this scripted code. But otherwise Just teleport to Firament and it will work on it’s own.

    #27057

    Andylynyn
    Participant
    0

    Thank you very much, that worked wonders.

    Good stuff on the Scenario btw, it’s impeccable.

    #27062
    r51093
    r51093
    Participant
    0

    Thank you very much, that worked wonders.

    Good stuff on the Scenario btw, it’s impeccable.

    thank you i appreciate the comment 😀 and i am sure evreyone else does too, it took alot of work form the community to bug test everything and to make sure it was error-free every bug / error report helps to make the grid and scenario better and frankly the grid would not have been half as good as it is with out thier help and assistance 😀

    #27064

    Xion
    Participant
    0

    I notice sometimes it get clipped into islands (being above you) but maybe I have a older copy if there been updates lately? Anyway not being a huge deal since I run it monitored, and can just hit space a few times to allow it to get to proper fly height.

    #27065
    r51093
    r51093
    Participant
    0

    Hey hey, this looks really helpful but I keep hitting a snag:

    (17:18:16) (SCENARIO) Started:
    (17:18:16) 	'The Diadem: ⚒ with collectable turn in's'
    (17:18:16) 	Chapter: 2
    (17:18:20) Adventure calls! I have to travel far away. (Grid: 'The Diadem ⚒🌱', Waypoint: 442)
    (17:18:22) Sorry, can't find path sequence from 565 to 442 :( Maybe grid is not connected?
    (17:18:22) Sorry, but I can't find the way to the next trip :(

    And I can’t seem to pinpoint the issue other than the grid missing a link somewhere, potentially?

    start the scenario outside of the diadem in the ” The Firmament ” this is where the scenario starts and will auto join the diadem on its own

    To continue on this one, you could create your own navigation grid in Foundation and put it before all this scripted code. But otherwise Just teleport to Firament and it will work on it’s own.

    that is a good idea but sadly 😔 that would not work below is the resons why

    • with the repeatAll() function it would keep teleporting back to the Foundation becuse The Firament is not technically “IN” the Foundation
    • cramming it all into one chapter to use the repeatChapter() insted to prevent the first issue would lead to another issue i dont know about you all but i frequently stop the scenario to reply in chat and/or to manually gather weather nodes and resumeing it would force you to restart the entire scenario regardless of how much time you have spent in the diadem (the senario is maped out so that it spends the maximum amount of time in the diadem leaving a safe error of about 60min for unexpected interruptions).
    • if all put into one chapter, starting over after spending some time (around 60min or more) in the diadem will brake the scenario as the timmer would run out before the scenario finishes and Miqobot would kill switch due to the unexpected zone change (as would happen if a GM force teleports you – its safety feature) and brake the scenario so cramming it all into one chapter is a no go
    • there is the Next buttion i am aware it will skip a line in the chapter but clicking though it mulitple time’s… (its a big scenario augur x4 times) just to get where you left off at is time lost and a not needed stresser for the user, as where when ending a scenario the chapter you left off on remains selected so it is quick and easy to pick up from where it has left off at


    I notice sometimes it get clipped into islands (being above you) but maybe I have a older copy if there been updates lately? Anyway not being a huge deal since I run it monitored, and can just hit space a few times to allow it to get to proper fly height.

    you mite be useing a really old grid i havent heard of any elevation errors in a long time can you link the X,Y,Z, cords so i can check this out? please and thank you 😀
    From now on the latest update for the Grid / Scenarios can be found here in the first post of the thread

    #27066
    Cursix
    Cursix
    Participant
    1+

    This was just a thought and sadly requires a feature request from Miqobot, but it may be possible to go after the clouded gathering points when the weather changes by providing an optional argument on the gathering command or option on the grid grid to say go after legendary/clouded/time nodes when they come available. That way you wouldn’t need to track the weather so long as Miqobot turns on both MIN and BTN version of Truth of Mountains, she’ll head towards those nodes when they come available assuming the grid provides a way to get there.

    • This reply was modified 3 years, 11 months ago by Cursix Cursix.
    #27068
    kdumbledore
    kdumbledore
    Participant
    0

    Lol so I finally got my botanist gear pentamelded last night and started using the cordials and yield+2 skill and such so I’m gathering more.. too late into the event of course! I’m only rank 14. I was talking to some people about how I just did that yesterday evening and they were like wait.. and you’re that close to getting a saint title with such a huge handicap!?

    Frankly, I didn’t even know I had such a big handicap until it was too late anyway. -__- No way I’ll get top 12, but I wouldn’t have gotten up to rank 13 (was my rank yesterday, I went down today to the 14), without the help of this awesome group of peoples. So I just wanna say THANK YOU for making my handicap not be such a huge handicap haha.

    #27069
    r51093
    r51093
    Participant
    1+

    This was just a thought and sadly requires a feature request from Miqobot, but it may be possible to go after the clouded gathering points when the weather changes by providing an optional argument on the gathering command or option on the grid grid to say go after legendary/clouded/time nodes when they come available. That way you wouldn’t need to track the weather so long as Miqobot turns on both MIN and BTN version of Truth of Mountains, she’ll head towards those nodes when they come available assuming the grid provides a way to get there.

    i would love if miqobot would do that but sadly i do belive that falls under the QoL (Quality of Life) updates and miqobot has alot to do before they get to that part of updates for Miqobot.

    Another posible more simple option is to have miqobot prioritize “truth of mountains” / “truth of forest” over “Prospect” and “Arbor Call” a reprioritizing of skills used when gathering would all that would be needed as the special weather nodes use “Truth of Mountains” and “Truth of Forest” for detection on the minimap

    NOTE: I seriously just sent this to the miqobot team as an official request to reprioritize the gathering skills used

    • This reply was modified 3 years, 11 months ago by r51093 r51093.
    • This reply was modified 3 years, 11 months ago by r51093 r51093.
    #27074
    Cursix
    Cursix
    Participant
    0

    Oh I’m sure they have a lot on their plate. Never hurts to send in suggestions though, especially if it gets put into a “ToDo” list.

    #27075
    r51093
    r51093
    Participant
    0

    Oh I’m sure they have a lot on their plate. Never hurts to send in suggestions though, especially if it gets put into a “ToDo” list.

    indeed 😀

    IMPORTANT GRID UPDATE
    https://miqobot.com/forum/forums/topic/infinite-universal-diadem-scenario-botany-and-mining/#post-24963

    #27076
    r51093
    r51093
    Participant
    1+

    I notice sometimes it get clipped into islands (being above you) but maybe I have a older copy if there been updates lately? Anyway not being a huge deal since I run it monitored, and can just hit space a few times to allow it to get to proper fly height.

    You were right the new connections i made i had not realized that they went through a solid object when you were talking about the islands i thought you ment you were ending up under them and not getting stuck under one of the rock formations on the island so i apologize for this confusion, you can find the fixed grid here 😀

    and thank you for your report 😀

Viewing 15 posts - 346 through 360 (of 934 total)

You must be logged in to reply to this topic.