Forum › Forums › Grids and Presets › Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣
Tagged: Diadem Gathering
This topic contains 933 replies, has 246 voices, and was last updated by Guni 5 months, 2 weeks ago.
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November 13, 2020 at 6:07 pm #24963
Infinite Universal Diadem scenario Botanist 🌱 and Mining ⚒, Gathering profiles will need to be adjusted for your specific gathering needs all nodes are maped out and this scenario inclueds “Self repair” and “NPC repair”, Materia extraction, The diadem auger – x4 ( You can even pick what mobs you want to farm with the list of mobs and thier waypoints below ), Repeat re-joining, and turn in of collectables from the diadem instance.
Ver.37
fixed: Made adjustments towaypoint (193)
andwaypoint(249)
to prevent getting stuck
ADDED TO POST: keybinding setting’s for use of this scenario ⚠ it is needed to work ⚠I Highly Recommend all new people to this Grid / Scenario to read the entire post at least once
🛑 ⚠ IMPORTANT ⚠ 🛑 Keybindings in the red box’s is needed to work most scenarios including this one
- NOTE:
Please read below for “Jaded island 🏝 issues”
There has been some success with untickingCompass II
it will not stop it but people have found it helps to prevent it thank you argonvesher for bringing this to our attention
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Dont forget to “DELETE” your ” Diadem: ⚒🌱 ” Grid’s AND Scenarios before you import the new version
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Start the scenario outside of the diadem in the ” The Firmament ” this is where the scenario starts and will auto join the diadem
Note: Grid may take awhile to load when ran the first time depends on your systems hardware and performance it is a big grid
FFXIV 5.41 Diadem Monster Drops
you can change the location of the augur to shoot any of thies monsters found in the diadem simply copy & paste the waypoint numbers in the scenario with the numbers for the monsters you want to farm for, the augur will shoot the monsters at the location you choose
Note: it is recommended to place
//
before anyboomTarget(Monster Name)
you dont want the augur to target- Monster
waypoint
- Diadem Beast (ENG) | ディアデム・ビースト (日本) | Bête du Diadème (français) | Diadem-Bestie (Deutsch)
waypoint(531)
- Diadem Ice Bomb (ENG) | ディアデム・アイスボム (日本) | Bombo de glace (français) | Diadem-Eisbomber (Deutsch)
waypoint(504)
/waypoint(503)
- Diadem Zoblyn (ENG) | ディアデム・ゾブラン (日本) | Zoblyn du Diadème (français) | Diadem-Zobalos (Deutsch)
waypoint(424)
- Diadem Ice Golem (ENG) | ディアデム・アイスゴーレム (日本) | Golem de glace du Diadème (français) | Diadem-Eisgolem (Deutsch)
waypoint(526)
- Diadem Golem (ENG) | ディアデム・ゴーレム (日本) | Golem du Diadème (français) | Diadem-Golem (Deutsch)
waypoint(406)
/waypoint(403)
- Proto-Noctiluca (ENG) / (français) / (Deutsch) | プロト・ノクチルカ (日本)
waypoint(530)
- -Diadem Bloated Bulb (ENG) | ディアデム・ブローテッドバルブ (日本) | Bulbe boursouflé du Diadème (français) | Diadem-Blähknolle (Deutsch)
waypoint(518)
- Diadem Melia (ENG) | ディアデム・メリアエ (日本) | Mélia du Diadème (français) | Diadem-Meliade (Deutsch)
waypoint(373)
- Diadem Icetrap (ENG) | ディアデム・アイストラップ (日本) | Piège-glace du Diadème (français) | Diadem-Eisfalle (Deutsch)
waypoint(525)
/waypoint(529)
- Diadem Werewood (ENG) | ディアデム・ウェアウッド (日本) | Arbre-garou du Diadème (français) | Diadem-Ebenhöh (Deutsch)
waypoint(375)
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-Items dropped
_____________________________________________________________________________________________________________________________________
Mining ⚒ –- -Gold Ore
- -Truesping Water
- -Bluespirit Ore
- -Artisanal Spring Water
- -Gold Ore
- -Finest Rock Salt
- -Mineral Sand
- -Bluespirit Ore
- -Artisanal Silex
- -Finest Rock Salt
- -Truesping Water
- -Mineral Sand
- -Bluespirit Ore
- -Artisanal Primstone
- -Gold Ore
- -Truespring Water
- -Mineral Sand
- -Bluespirit Ore
- -Artisanal Ice Stalagmite
- -Gold Ore
- -Finest Rock Salt
- -Truespring Water
- -Mineral Sand
- -Artisanal Cloudstone
_____________________________________________________________________________________________________________________________________
Botanist 🌱 –- -White Cedar log
- -Wheat Gossamer
- -Cotton Boll
- -Tortoise
- -Artisanal Caiman
- -White Cedar Log
- -Primordial Resin
- -Gossamer Cotton Boll
- -Tortoise
- -Artisanal Cocoon
- -White Cedar Log
- -Primordial Resin
- -Wheat
- -Gossamer Cotton Boll
- -Artisanal Log
- -Primordial Resin
- -Wheat
- -Gossamer Cotton Boll
- -Tortoise
- -Artisanal Barbgrass
- -White Cedar Log
- -Primordial Resin
- -Wheat
- -Tortoise
- -Artisanal Raspberry
you can make thies changes in the following chapters: 6, 9, 12, and 15 just replace the numbers with-in the “()” of
waypoint(###)
with the numbers for the mob you want to killNote:
scenario “The Diadem: ⚒ with collectable turn in’s” will “only target Mining ⚒ mobs” from the above list
scenario “The Diadem: 🌱 with collectable turn in’s” will “only target Botanist 🌱 mobs” from the above list
scenario “The Diadem: ⚒🌱 with collectable turn in’s” and “The Diadem: ⚒🌱” will “target all of the mobs” from the above listscenario “The Diadem: fishing 🎣 Levelling” is for leveling your fishing it has collectable turn in’s and auto desynthisis of the fish, by default the sceanario uses
Butterworm
its a level 20 bait can be bought inside the diadem at the repair vendor please stock up on this bait as it is the best for leveling in the diadem and the fishing scenario will get stuck if it runs out of bait- thank you Lyfox for this quick fix i did make a change to it though to
randomewaypoint()
becuse i figured SE might get suspicious of a bunch of gathers going to the some location 😂 this fix is only needed if you have issues with the oddly specific jade the fix is below:
replace
gather(40)
in chapters 5, 8, 11, and 14 with the below textgather(18) randomWaypoint(578,282,24,184,284) gather(22)
🛑 ⚠ IMPORTANT ⚠ 🛑 PLEASE READ EDITING GATHERING PRESETS:This scenario is frendly to all levels you need only to change the items in the gathering presets remove the names in the gathering presets and use the gather by slot # for leveling as it can be quickly and easily changed as levleing please do this for both the
Botanist 🌱
andMining ⚒
presets the named items in the presets are only for if you want to gather set items like if you intend to make something via crafting and you need materials or if you want to farm for a set item or items that sells for good Gil on the market bored, the below pictures will show you how to add and change items in the preset for the example below its showing you how to add “Approved Grade 3 Skybuilders’ Umbral Levinite”-
1.go to the preset you want to edit
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2. (Optional) copy and pasteing item names from game
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3. How to add or remove items from the list 📃 to remove an item double click on the name of the items in the Gather by name list and when it highlights the name delete it to remove it then click off of the list or hit enter and do this till all unwanted names are removed from the list it is recommended to keep the special weather items on the list as they are always slot 1 and miqobot can get stuck trying to hit an empy slot in the chance that it goes to a special weather node ( with out human interaction it is rare but it dose happen to sometimes go to the special weather nodes for details on how to do this manually please visit the Original post here )
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4.farm by slots and how the list works
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5.besure to click on the overwrite button 🔳 as shown below to save it and you have to click this for both the
Botanist 🌱
andMining ⚒
presets to save them
- This topic was modified 3 years, 10 months ago by r51093.
- This topic was modified 3 years ago by r51093. Reason: added info for editing gathering presets
- This topic was modified 3 years ago by r51093. Reason: Made adjustments to `waypoint (529)` to try to prevent getting stuck on world objects when useing `The Diadem Auger`
- This topic was modified 3 years ago by r51093. Reason: added info for the "Jaded island 🏝 issues"
- This topic was modified 3 years ago by r51093. Reason: i just added all the monster names for the different languages in the monster list section till i can make scenarios for different languages you will have to add the names manually for your language client settings
- This topic was modified 2 years, 11 months ago by r51093. Reason: keybinding setting's for use of this scenario ⚠ it is needed to work ⚠
- This topic was modified 2 years, 9 months ago by r51093.
- This topic was modified 2 years, 9 months ago by r51093. Reason: sorry i some how failed to export the senario XD
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You must be logged in to view attached files.November 14, 2020 at 1:07 am #24971November 16, 2020 at 10:09 pm #25002November 19, 2020 at 3:44 pm #25018November 21, 2020 at 11:41 am #25026November 25, 2020 at 1:45 pm #25046thx and uh I have a new question again, how to repeat joining a new diadem instance after the previous one ended?
once the sencario is started it will repeat on its own untill you stop it manually sorry for the delay in the response the repeat is set for 9999999 repeats so it would have to be running for a really long time before it stops on its own, it needs to be stoped manually or it will just keep going for days XD
November 25, 2020 at 4:32 pm #25047Hi there! I’ve been searching for a solution to this for a long time, but when you change the slot to 1 you still clicking the second slot depending on which node it is. Is there any ways to fix that? Also is there a way to change the slot number setting permenantly? Thank you and sorry for the newbie questions.
November 25, 2020 at 8:17 pm #25048You have to change the slot in both the “Mining ⚒” as well as the “botanist 🌱” preset and save on both.
I however am constantly getting this, with the scenario crashing, after a while of running it:
(21:00:19) Going from 35 to 32 in 3 trips.
(21:00:23) 3 trips more..
(21:01:15) Oh noes, I couldn’t reach the destination in time. I guess I’m stuck here. 🙁
(21:01:15) Time/Estimate: 52.4262/52.4086
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) 2 trips more..
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) 1 trip more..
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Destination reached!
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Poking creatures in the woods… Good night! <3
(21:01:15) (NOTE) Kill switch is triggered.
(21:01:15) (NOTE) Please save the message log for analysis and restart Miqobot.
(21:01:15) Poking creatures in the woods... Good night! <3
(21:01:15) (NOTE) Kill switch is triggered.
(21:01:15) (NOTE) Please save the message log for analysis and restart Miqobot.November 25, 2020 at 9:18 pm #25049November 26, 2020 at 1:34 am #25053November 28, 2020 at 5:40 am #25081intresting thank you i will look into this
- This reply was modified 3 years, 11 months ago by r51093.
November 28, 2020 at 6:03 am #25083You have to change the slot in both the “Mining ⚒” as well as the “botanist 🌱” preset and save on both.
I however am constantly getting this, with the scenario crashing, after a while of running it:
(21:00:19) Going from 35 to 32 in 3 trips.
(21:00:23) 3 trips more..
(21:01:15) Oh noes, I couldn’t reach the destination in time. I guess I’m stuck here. 🙁
(21:01:15) Time/Estimate: 52.4262/52.4086
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.
(21:01:15) 2 trips more..
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) 1 trip more..
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Destination reached!
(21:01:15) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
(21:01:15) Poking creatures in the woods… Good night! <3
(21:01:15) (NOTE) Kill switch is triggered.
(21:01:15) (NOTE) Please save the message log for analysis and restart Miqobot.
(21:01:15) Poking creatures in the woods… Good night! <3
(21:01:15) (NOTE) Kill switch is triggered.
(21:01:15) (NOTE) Please save the message log for analysis and restart Miqobot.i made some modifications to said waypoints and think i fixed the issue i had missed a gathering node near waypoint 32 that was over the branch limit for the waypoints so it was picking up that the nearest node was near waypoint 32 but unable to actually get there becuse there was no branch ( waypoint close enough ) to get there so i made a connecting waypoint and also took notice that the tree branch near waypoint 35 is solid and would someitme run into it so i made a way point to go around said tree branch
here is the fixed version
- This reply was modified 3 years, 11 months ago by r51093. Reason: Cleaned up the grid removed about 100+ usless waypoints and added more connections
December 2, 2020 at 1:15 am #25172December 3, 2020 at 4:30 am #25175im getting an error on the new grid
(11:25:53 PM) Adventure calls! I have to travel far away. (Grid: ‘The Diadem ⚒🌱’, Waypoint: 457)
(11:25:54 PM) Going from 86 to 457 in 11 trips.
(11:25:57 PM) 11 trips more..
(11:25:59 PM) 10 trips more..
(11:26:05 PM) 9 trips more..
(11:26:12 PM) 8 trips more..
(11:26:13 PM) 7 trips more..
(11:26:17 PM) 6 trips more..
(11:26:21 PM) 5 trips more..
(11:26:25 PM) 4 trips more..
(11:26:30 PM) 3 trips more..
(11:26:36 PM) 2 trips more..
(11:26:48 PM) 1 trip more..
(11:26:48 PM) Destination reached!
(11:27:04 PM) Sorry, can’t dismount() – TIME OVER! (15 sec)December 3, 2020 at 1:48 pm #25193May I know what are the num key binds?
I got stuck at the beginning on page 1.
i could be wrong but im almsot fairly certain the num pad butions are the default ones but here is a picture for reference
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