How to avoid objects when moving to waypoint?

Forum Forums Grids and Presets How to avoid objects when moving to waypoint?

This topic contains 2 replies, has 2 voices, and was last updated by Nowlflr Nowlflr 1 year, 3 months ago.

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  • #39759
    Nowlflr
    Nowlflr
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    I’m attempting to learn how to write a scenario. However, if I teleport to an atheryte that requires the mount to lift up to start it’s navigation to the waypoint, it doesn’t… it just runs into the wall/object and never lifts. Example: Camp Drybone – the only way out of this is through the tunnel, up a ramp, or flying up and out. However, when I teleport in and the scenario directs to a specific waypoint, miqo looks for the most direct way but doesn’t consider the objects in the way (the rock formation in this example) and never gets out of Camp Drybone.
    Not sure how else to describe what I’m asking. Any help is appreciated.

    #39761
    Lyfox
    Lyfox
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    You have to extend your grid and draw a pathway from an aetheryte. Just put a few flying waypoints along the way and make sure there a direct view from the aetheryte to the first point.

    #39762
    Nowlflr
    Nowlflr
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    Thank you so much! I will work on that. 🙂

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