Forum › Forums › Grids and Presets › Holminster Tank Farm
This topic contains 34 replies, has 18 voices, and was last updated by Go_watch 3 months, 4 weeks ago.
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March 25, 2022 at 8:02 pm #36505
Hey Guys,
I read a lot about Sirensong Scenarios here for tank farms and after adding up the afk times in there I decided to share my Holmister Scenario, since it’s equally fast, doesn’t require multiple chapters or macro setups. It was tested on all four Tanks on Level 90.What it does is to utilize the Holmister support of Miqo, but using it unsync.
All you need is a bit of ingame setup.1. for queueing: make a keybind to gamepad -> triangle (for me it’s shift+f9, so change the scenario as needed, also check if your dutyfinder key is correct)
2. before starting the scenario, go to your dutyfinder, set “unrestricted”, select holmister and close the duty finder again
3. start the scenario 🙂So you should see Miqo opening the dutyfinder, queue in and just complete the dungeon.
If you have any question let me know o/
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You must be logged in to view attached files.March 30, 2022 at 5:38 pm #36522March 31, 2022 at 4:28 am #36526Hi! First of all, thank you so much for sharing this with everyone, it is greatly appreciated!
I just had a question, how do I get it to use the Duty Finder to unsync and clear it? When I try running it, the bot opens up the Duty Finder and then ends up opening the Trust system interface and queues into Holminster Switch with my Trust team rather than using the Duty Finder for the unsync runs. I’m still pretty nooby when it comes to using Miqo, can you please help me get it right? Thank you in advance!
April 1, 2022 at 1:07 am #36538April 5, 2022 at 6:07 pm #36595April 7, 2022 at 11:07 pm #36630April 9, 2022 at 12:47 pm #36649Make sure you are following the steps like described above.
Also make sure your keybinds are correct. you need duty finder (u) and triangle (shift+f9 for me).1. open duty finder -> set unrestricted party -> check Holminster and leave it selected-> close dutyfinder
2. run the scenariowhat should happen is that the scenario opens the dutyfinder and then queue in since teh dungeon is still selected. when the pop up for the dungeons appears the scenario will start with the “fake” trust run thinking you already went through the trust interface.
If it doesn’t work for you please make sure to point out where exactly it breaks, otherwise i can’t provide a solution. To make it easier I’ll provide the critical queues in regards of the scenario using trusts instead.
1. dutyfinder opens -> sendKey(u)
2. queue Holminster Switch -> sendKey(shift+f9) <- twice
3. Enters dungeon -> squadron(1)With that you can point out what miqobot is doing instead for you.
April 9, 2022 at 1:35 pm #36650If anyone has issues with the keybinds like me this is what I did to make it work. I had no idea what triangle was since I don’t use a controller and my shift-f9 is used for something else.
//gamepad->triangle sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num2) sendKey(num6) sendKey(num0)
April 9, 2022 at 5:07 pm #36653As I happen to run into the trust issue myself now and seeing miqo acting also a bit weird I recommend using something like blunts solution instead.
what happened was is that the game didnt register an input correctly or the character jumped. this can happen to general lag or cursor not waking up correctly.new scenario would look like this (also avaiable as attachment)
it will use num6 at the start to avoid any weird cursor movements and then go down the list.//setup dungeon(holminster) fullClear(on) openCoffers(on) //dutyfinder sendKey(u, 2) //wake cursor sendKey(num6, 1) //go down to join sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num2, 0.5) sendKey(num6, 0.5) sendKey(num0, 0.5) //dutypop -> start dungeon squadron(1) repeatAll(99)
hope that fixes issues for people. remember to have unrestricted parties turned on and select the dungeon beforehand or you will either queue in normally or miqo tries to use trusts.
- This reply was modified 2 years, 8 months ago by chibikorri.
- This reply was modified 2 years, 8 months ago by chibikorri.
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You must be logged in to view attached files.April 27, 2022 at 10:52 am #37233April 27, 2022 at 1:54 pm #37236April 27, 2022 at 3:00 pm #37237Apparently I had to add an extra 3 sendKey(num2, 0.5) to get this to work correctly without it queuing with a trust no idea why.
you need to change the num2 of the macro, to the corresponding key in your game, for example if in your game the num2 is shift+num2 you need to put shift+num2 in the macro.
here with me it’s ctrl+alt+num2, it moves the cursor down.
ctrl+alt+num4 moves cursor rightHope this helps
- This reply was modified 2 years, 8 months ago by Kuarupi.
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You must be logged in to view attached files.April 28, 2022 at 5:40 pm #37313I am super confused at this point i legit need someone to point me whats that i am doing wrong
(7:38:08 PM) (SCENARIO) Started:
(7:38:08 PM) ‘tank farm’
(7:38:08 PM) Chapter: 1
(7:38:10 PM) Sending key: ‘u’ (Delay: 2.00 sec)
(7:38:13 PM) Sending key: ‘num6’ (Delay: 1.00 sec)
(7:38:14 PM) Sending key: ‘num2’ (Delay: 0.50 sec)
(7:38:15 PM) Sending key: ‘num0’ (Delay: 0.50 sec)
(7:38:17 PM) Squadron Dungeons started.
(7:38:17 PM) Max dungeons: 1
(7:38:20 PM) Queuing.
(7:38:20 PM) It popped!
(7:38:23 PM) Yay, I’m taken inside!
(7:38:23 PM) Still loading :3
(7:38:32 PM) Dungeon: Holminster Switch (0345). Objectives: 24
(7:38:34 PM) Navigating to objective #1 (battle).
(7:38:36 PM) (SCENARIO) Stopping…
(7:38:36 PM) Well, you know, I don’t mind continuing it any time! 😉
(7:38:36 PM) (SCENARIO) Stopped.
This goes with squadron synced not unsyncedApril 30, 2022 at 5:44 am #37359I am super confused at this point i legit need someone to point me whats that i am doing wrong
(7:38:08 PM) (SCENARIO) Started:
(7:38:08 PM) ‘tank farm’
(7:38:08 PM) Chapter: 1
(7:38:10 PM) Sending key: ‘u’ (Delay: 2.00 sec)
(7:38:13 PM) Sending key: ‘num6’ (Delay: 1.00 sec)
(7:38:14 PM) Sending key: ‘num2’ (Delay: 0.50 sec)
(7:38:15 PM) Sending key: ‘num0’ (Delay: 0.50 sec)
(7:38:17 PM) Squadron Dungeons started.
(7:38:17 PM) Max dungeons: 1
(7:38:20 PM) Queuing.
(7:38:20 PM) It popped!
(7:38:23 PM) Yay, I’m taken inside!
(7:38:23 PM) Still loading :3
(7:38:32 PM) Dungeon: Holminster Switch (0345). Objectives: 24
(7:38:34 PM) Navigating to objective #1 (battle).
(7:38:36 PM) (SCENARIO) Stopping…
(7:38:36 PM) Well, you know, I don’t mind continuing it any time! 😉
(7:38:36 PM) (SCENARIO) Stopped.
This goes with squadron synced not unsyncedThen,
as he explained, you will unsync and no squad.
that’s why there’s the squadron(1) in scenario, to “cheat” the game and make it look like you’re with the squad.
you will unsync.
I tested it and it worked perfectly, I just had to redo the binds (num2, num3 etc…) and put the ones I use here
April 30, 2022 at 10:27 am #37363 -
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