Forum › Forums › Discussion › Feature Request: (Assist Mode) Lower Priority/Ignore DoTs
This topic contains 4 replies, has 3 voices, and was last updated by Toxxysko 3 years, 4 months ago.
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August 5, 2021 at 4:21 am #31507August 5, 2021 at 10:23 am #31518
All right, we will add your suggestion to the list of potential improvements.
Thank you for your request.Please note, however, that DoT in Samurai rotation is already set at lower priority. If there are several enemies in front of your character, Miqobot will skip Higanbana and proceed to accumulating Tenka Goken instead.
As for healers, there is a simple workaround. When you wish Miqobot to ignore DoTs, you can temporarily remove them from hotbar.
August 5, 2021 at 5:05 pm #31522All right, we will add your suggestion to the list of potential improvements.
Thank you for your request.Please note, however, that DoT in Samurai rotation is already set at lower priority. If there are several enemies in front of your character, Miqobot will skip Higanbana and proceed to accumulating Tenka Goken instead.
As for healers, there is a simple workaround. When you wish Miqobot to ignore DoTs, you can temporarily remove them from hotbar.
I feel like this could be improved for DRG, SAM, and even MCH. I mainly play DRG and SAM and I have noticed that both classes will just follow their single target rotation even when there are 3+ enemies bunched together. MCH is also weird with AOE as well. For some reason MCH will go into it’s single target rotation using Wildfire on a target, Heat Blast a couple times, then randomly switch to using Auto-Crossbow for the duration of Hypercharge. When it should be Auto-Crossbow from the start on AOE pulls instead of using Wildfire.
Just some thoughts. Other than that I love the work you guys do.
August 5, 2021 at 5:56 pm #31525Yes, AoE math is not perfect and may not trigger properly when enemies are not packed tightly enough or if you select an enemy at the edge of the pack. This issue is not related to any particular class, it affects all jobs.
We have plans to improve combat geometry algorithms, so in the future it should become better.
Thank you for your feedback.August 5, 2021 at 11:22 pm #31527Yes, AoE math is not perfect and may not trigger properly when enemies are not packed tightly enough or if you select an enemy at the edge of the pack. This issue is not related to any particular class, it affects all jobs.
We have plans to improve combat geometry algorithms, so in the future it should become better.
Thank you for your feedback.Just so you know, i appreciate this, and do not mind if it was done before my own suggestion.
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