ElectrumOre(Flight)

Forum Forums Grids and Presets ElectrumOre(Flight)

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    Deathbeyond87
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    Another navigation grid with the purpose of efficiency in mind, while making it look as humanlike as I feel is possible. Achieved again by heavy usage of one way connections, forcing a rotation that a normal player would make during a long gathering session. It does not hook into the far right(by minimap) set of nodes. The reasoning behind this is that the far left set of nodes find it before finding the +1 yield nodes, causing an unnatural loop. This also removes the lowest priority(Boon Bonus) node, resulting in quicker accessing of the two hidden effect nodes.

    There are natural collisions in some of the connections. None of them result in getting stuck(had to do some weird point placements to get over the damn walls on the left) and i feel make it feel more natural.

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