Easiest way to farm GC seals? For loot boxes

Forum Forums Discussion Easiest way to farm GC seals? For loot boxes

This topic contains 2 replies, has 3 voices, and was last updated by CountChocula001 CountChocula001 9 months, 3 weeks ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #38265

    shadowrun
    Participant
    0

    As title states, looking to know what’s the most optimal way to use the bot to farm GC seals for those loot material boxes that cost 20k each.

    Is it the Heroes Gauntlet farm option? Or does miqo offer unsynced versions of the supported dungeons?

    #38266

    1234snakesnake
    Participant
    0

    You can use the “Holminster Tank Farm” to trick it into letting you do Holminster unsync, so I’m sure you could do the other instances unsync if you tweak the script.

    Edit – If I wanted it to do Sohm Al for seals I would make a scenario like this. You could change the second part to buy materiel containers.

    First Part of Scenario
    repair()
    //setup
    dungeon(Sohm Al)
    fullClear(on)
    openCoffers(on)

    //dutyfinder
    sendKey(u, 2)

    //wake cursor
    sendKey(num6, 1)

    //go down to join
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num6, 0.5)
    sendKey(num0, 0.5)

    //dutypop -> start dungeon
    squadron(1)

    repeatAll(99)

    Second Part of Scenario
    // [► Get Seals ◄]

    Grid([Twin Adder Squadron Farm])

    // [► Buy Prisms ◄]
    Waypoint(34)
    Angle(0.50)
    vAngle(-1.00)
    key(F12, .3) //target dude
    key(num0, 3) //interact

    key(num8, .5) //move up
    key(num0, .2) //select
    key(num9, .2) //right a tab
    key(num9, .2) //right a tab
    key(num2, .2) //down
    key(num2, .2) //
    key(num2, .2) //
    key(num2, .2) // Gathering XP
    key(num2, .2) // Cordial
    key(num2, .2) //
    key(num2, .2) //
    key(num2, .2) //
    key(num2, .2) // Prisms
    key(num6, .4) //right to quantity
    key(num9, .4) //select quantity
    key(num4, .2) //left to item
    key(num0, .2) //select item
    key(num4, .2) //left to confirm buy
    key(num0, .2) //confirm purchase
    key(num0, .2) //select item
    key(num4, .2) //left to confirm buy
    key(num0, .2) //confirm purchase
    key(num., .2) //
    key(num., .2) //
    key(num., .2) //

    Third Part of Scenario
    repeatAll(999)

    #40576
    CountChocula001
    CountChocula001
    Participant
    0

    Hello,

    I tried to amend this to have it automatically purchase “duck bones” after dungeon runs but it runs into issues moving between the serpent personnell officer (turn-in) and the Serpent Quatermaster (merchant).

    Can you share your keybinds, or an export of your scenario?

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.