Detecting chatting when it should not

Forum Forums Discussion Detecting chatting when it should not

This topic contains 5 replies, has 3 voices, and was last updated by Lyfox Lyfox 2 years, 10 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #35811

    Eyefinity
    Participant
    0

    Hey guys,

    I found a problem and I apologize if this was reported already, I didn’t found any post related to this.

    I’m writing a little script to exchange items with a NPC. So, I move with the cursor down to the item, move to the text box, confirm on it to press down and select the max amount of items, but it detects I’m chatting and pauses itself.

    I hope I was clear enough. If you need more info let me know.

    Thank you!

    #35816

    ramen
    Participant
    0

    Scratch my previous reply i misunderstood.

    • This reply was modified 2 years, 10 months ago by  ramen.
    #35818

    Eyefinity
    Participant
    0

    Hey @ramen, it’s all good. That’s probably because I wasn’t clear enough. The image below shows this text box I mention

    1
    http://prntscr.com/26q8ios (the img tag doesn’t work with this link)

    If I activate that text box using Miqot it thinks I’m chatting and it pauses itself.

    Thanks!

    • This reply was modified 2 years, 10 months ago by  Eyefinity.
    #35821
    Lyfox
    Lyfox
    Participant
    0

    Instead of typing in the text box do this:

    sendKey(num9, 1)

    Assuming you have default keybinds NUM7/NUM9 work like +1/-1 on quantity fields. Sending -1 will wrap around 0 to max.

    #35828

    Eyefinity
    Participant
    0

    Hey @lyfox, thanks for answering. To be honest I have no idea how to configure that in the game. The current binds for those keys are Cycle through UI components tabs Forward/Back.

    Besides that, I still think this is an unintented behavior since I cannot chat through those textboxes. Also if I want to specify something besides max I would need to type something there.

    Thanks for your reply!

    • This reply was modified 2 years, 10 months ago by  Eyefinity.
    • This reply was modified 2 years, 10 months ago by  Eyefinity.
    #35831
    Lyfox
    Lyfox
    Participant
    1+

    To be honest I have no idea how to configure that in the game. The current binds for those keys are Cycle through UI components tabs Forward/Back.

    Yes these are the defaults. You press Cycle tabs keybind on a text field and it increases or decreases quantity.

    Besides that, I still think this is an unintented behavior since I cannot chat through those textboxes. Also if I want to specify something besides max I would need to type something there.

    Typing is not supported and breaks Miqo. It says so in the gudies. I suggested a simple workaround but you dont have to use it if you dont like it.

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