Crystarium grid

Forum Forums Grids and Presets Crystarium grid

This topic contains 4 replies, has 3 voices, and was last updated by Pain Pain 4 years, 9 months ago.

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  • #14293
    Pain
    Pain
    Participant
    3+

    So, this is almost 300 nodes… I should have just about everything covered, if not you should be able to easily branch off an existing node to go where you need to in a minute or less. Enjoy.

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    #14297

    zgo63925
    Participant
    0

    B-but… what is it for?

    Mender and Merchant is in Eulmore, Scrip Exchange and Collectable Appraiser is in Eulmore. Leve automation is not a thing. Summoning bell is in Eulmore.

    #14313
    Pain
    Pain
    Participant
    0

    B-but… what is it for?

    Mender and Merchant is in Eulmore, Scrip Exchange and Collectable Appraiser is in Eulmore. Leve automation is not a thing. Summoning bell is in Eulmore.

    Don’t want it? Don’t use it. *shrugs* It is here in case someone has a need/want for it. It is that simple.

    #14334
    PJ
    PJ
    Participant
    0

    would help if showed us for what zone or zones the grid works for or where it starts if your willing to share a bit of info for your grid 😀 since it does not say.

    thank you kindly for sharing!

    #14459
    Pain
    Pain
    Participant
    0

    would help if showed us for what zone or zones the grid works for or where it starts if your willing to share a bit of info for your grid 😀 since it does not say.

    thank you kindly for sharing!

    Node 0 starts at the aetheryte and it covers the whole city. Except instanced areas of course, those would require a separate grid as they are a separate map.

    • This reply was modified 4 years, 9 months ago by Pain Pain.
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