CP Check/Buff Requirement for Macro Crafting

Forum Forums Discussion CP Check/Buff Requirement for Macro Crafting

This topic contains 1 reply, has 2 voices, and was last updated by Miqobot Miqobot 5 years, 1 month ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #11702

    na9oor177
    Participant
    0

    It’s not a big issue, but is it possible to add the option to either:

    * set the amount of CP needed for a rotation; so that miqobot will not start the craft unless you have that much CP
    * use food +/- pot or check that they’re in use before starting the craft

    I find myself failing crafts on occasion because I’ve forgotten to use pot, or misremembered my specialists. It’s not at all a necessary feature, but it would be nice to have some safety measure to prevent crafts failing when using macros. The food/pot requirement has been discussed here before I think, but I can’t remember why it’s not implemented, but idk if anyone brought up a CP check.

    • This topic was modified 5 years, 1 month ago by  na9oor177.
    #11723
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is already possible to use food and potions by the means of Scenario Engine.
    You can use sendKey() and sendIcon() functions to activate the desired crafting buffs.

    Our users have created many examples that achieve this functionality.
    Here is one of them: Automatically use food/potion during crafting

    Verifying the amount of CP is currently not possible, but we will think of the way to implement it in the future.
    Thank you for your request!

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.