CloudMica/HardsilverSand

Forum Forums Grids and Presets CloudMica/HardsilverSand

This topic contains 1 reply, has 1 voice, and was last updated by  Deathbeyond87 5 months, 3 weeks ago.

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  • #40820

    Deathbeyond87
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    Title Related. Uses NO beacons, so none of the “im done at this node, let me fly up into the sky for no reason” crap. MUST have Use Compass enabled for senses. Paths to all nodes, keeping actual landing points tight to each possible location, and forcing them to move onto the next directly, or using a junction node for another group of 2 before using senses to path directly to the next set of nodes.

    As usual, may have assorted collisions, not resulting in being stuck. Adds to the humanity of the navigation, and keeps it tight to the flight path that I personally would normally take manually.

    #40836

    Deathbeyond87
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    Updated. Cleared all unnecessary points to streamline pathing, adjusted a couple points to reduce the few hang ups that I did witness during about 12hrs of running, and removed a bunch of redundant connections(some removed when removing points)

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