Forum › Forums › Discussion › Branch Distance / Node Priority
This topic contains 3 replies, has 2 voices, and was last updated by vega 2 years, 2 months ago.
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September 16, 2022 at 7:45 pm #38667
Hey there,
with the compatibility of the island i tried to make my first grid and set up a rough gathering scenario of the earlier nodes.
I encountered two problems that i might need some help with to understand them better:
1. Branch Distance, i realized that the maximum branch distance made miqo scan for nodes across the riverbed which i did not connect before so the character moved along the entire route to reach the node across because it is “technically not that far away”. Now i thought i can circumvent this with maximum branch distance, but i have no idea how big “1” branch distance actually is. Any tips to get a feeling for scale for that one ?
2. A second odd thing i noticed is that when it scans for nodes alongside a waypoint that i set, tt takes very weird priorities. It goes straight past some of the nodes that are lets say 3 steps away from the character and should be close enough to the waypoint that they should fall under “maximum branch distance”, but then chases different nodes that are lets say 3 waypoints further away.
Thank you in advance!
September 16, 2022 at 8:31 pm #38675to add to my question -> in this standing on 109 , it would rather go across 30 trips around the block to move all the way to 133 to gather there, instead of moving 2 meters fron to gather at 110. Why is that. Branch distance is set to 3 atm
- This reply was modified 2 years, 2 months ago by vega.
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You must be logged in to view attached files.September 16, 2022 at 8:45 pm #38678Branch distance = distance from each grid waypoint, from which the gathering points are accessible.
To see the “branches”, go to “3d radar” tab and tick “gathering nodes”, clear the “filter by name”-textbox first. If the nearest grid waypoint is not connected with the gathering node by a “branch”, then your branch distance is too small or the waypoint too far away. There is always just one waypoint connected to a gathering node by a branch.
Next Gathering Node Logic:
Accessible Gathering Nodes = Has a branch to a waypoint in your active grid + is not filtered by your gathering preset settings + can move to the waypoint within your grid
1. are there any accessible gathering nodes visible from your current position? (render distance for interactive objects)
if yes:
choose the nearest one to your character and move to the closest waypoint thereif no:
2. are there beacons in your current grid, you haven’t visited right before? if yes, go to the nearest one and start on step 1 againif no:
3. use compass/truth to include a gathering point out of render distance and check accessiblity againelse Step 1 Scan (using compass, if ticked) til something is found.
These pieces of information should probably help you find the error.
to add to my question -> in this standing on 109 , it would rather go across 30 trips around the block to move all the way to 133 to gather there, instead of moving 2 meters fron to gather at 110. Why is that. Branch distance is set to 3 atm
I didn’t see the image before, but in this case it’s very likely to be a branch distance issues, 3 is not very far.
- This reply was modified 2 years, 2 months ago by Nekro.
September 16, 2022 at 9:30 pm #38680 -
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