Action Rotation Codes

Forum Forums Discussion Action Rotation Codes

This topic contains 4 replies, has 3 voices, and was last updated by Miqobot Miqobot 4 years, 2 months ago.

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  • #23343

    FishAlot
    Participant
    0

    I apologize in advance, since the answer must be somewhere here in the forum, but I can’t find it…

    I’ve been reviewing several collector scenarios and some use syntax for gathering rotations similar to the following:

    gatherrotation.250 potency collect – 300 gp
    [31,1,9,22,26,23,23]

    I’s my understanding that Miqobot automatically determines which action (e.g., Discerning Eye) is on which hotbar, but what does the syntax 31, 1, 9, 22, 26, 23, 23 in the gatherrotation function refer to?

    I’d like to program my own rotations — Is there a list of numeric codes that correspond to specific actions such as Discerning Eye, Impulsive Appraisal II, etc.?

    #23344

    Krude
    Participant
    0

    Not sure what you’re doing there looks like you’re opening the settings file in an editor, and you never need to or should do that.

    Use the built in rotation editor.

    • This reply was modified 4 years, 2 months ago by  Krude.
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    #23347
    Miqobot
    Miqobot
    Keymaster
    0

    These are the internal ID numbers of gathering abilities as they are perceived by Miqobot.
    They are not intended to be editable by a human. This is just a text representation suitable for export and import.

    If you wish to create your own rotations, please use the built-in Gathering Rotations Designer.
    You can access it by clicking the ... button next to the rotations selector box.

    #23348

    FishAlot
    Participant
    0

    That line was from the 52 miner leveling scenario available in the forum:

    So this scenario doesn’t reflect the current way of calling rotations made using the Gathering Rotations Designer?

    Or perhaps you’re saying that I shouldn’t edit the codes themselves, but use the GDR to create new codes for the rotation I want and the GDR will insert the code into the .txt file?

    Even if I’m not editing the rotation codes, how can I tell which skills I need up on the hot bar to meet the requirements of a rotation that someone else made?

    • This reply was modified 4 years, 2 months ago by  FishAlot.
    #23351
    Miqobot
    Miqobot
    Keymaster
    0

    So this scenario doesn’t reflect the current way of calling rotations made using the Gathering Rotations Designer?

    The scenario applies rotations correctly.
    But the TXT file you downloaded from the thread above is not a single scenario, it’s a set of different presets.
    It contains gathering rotations, navigation grids, and scenarios to bind them all together.

    Or perhaps you’re saying that I shouldn’t edit the codes themselves, but use the GDR to create new codes for the rotation I want and the GDR will insert the code into the .txt file?

    If you wish to edit rotations, you can do so via the Rotations Designer.
    If you wish to edit scenarios, you can do so via the Scenario Editor.
    All changes are made directly in your Miqobot application.

    There is no need to edit TXT files. This is just a text representation suitable for export and import.
    If you make changes to a TXT file, it might corrupt the internal format and Miqobot will not be able to import it.

    Even if I’m not editing the rotation codes, how can I tell which skills I need up on the hot bar to meet the requirements of a rotation that someone else made?

    You can look through any rotation in the Rotations Designer.
    Just import them into your Miqobot and they will appear in the list of available rotations.

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