Forum › Forums › Grids and Presets › Checking Retainer?
This topic contains 18 replies, has 10 voices, and was last updated by Kouhei 2 years, 10 months ago.
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July 31, 2017 at 1:43 am #4789July 31, 2017 at 5:43 am #4791July 31, 2017 at 7:42 am #4792July 31, 2017 at 3:44 pm #4796
I tried to write this into my latest scenario. The problem is if you experience even the slightest bit of server lag the send key sequence jacks up and the whole deal is shot. I ended up taking it out of my profile as it seemed to mess up more often than not with 8 retainers. Lyfox do you have a method that is more reliable? Maybe I should just put way more delays in the sequence?
July 31, 2017 at 3:51 pm #4797July 31, 2017 at 4:41 pm #4798I usually switch game to windowed and minimize it goes much smoother this way. My delays are 1 sec on cursor movement 3 sec on talking/window change and 7 sec on retainer summon animation. It should cover even most severe server lags. Its still not 100% yea but since its an unreleased feature im more than happy with how it works.
July 31, 2017 at 5:47 pm #4802August 7, 2017 at 1:44 am #4904August 7, 2017 at 3:35 pm #4906Sure but keep in mind that you have to either cease mouse movement or minimize game altogether. Otherwise it will break.
Keys used:
F12 – Target NPC
Num0 – Confirm
Num8 – Move cursor up
Num2 – Move cursor down
Num4 – Move cursor left
Num6 – Move cursor right
Esc – Close all UIChapters 1-8 will check your retainers one by one. If you have less than 8 delete unnecessary chapters.
Chapter 9 will afk while clicking a slot on hotbar 7 every 20 minutes to avoid afk kick. Make sure that slot is empty.Ive made extra adjustments to make sure that ventures in progress are not accidentally recalled. Im using move up-down keys to focus the necessary button. It works only in reassign window and will do nothing in recall venture window. So if you have some on 18 hours it should be safe. Retainers not assigned to anything should also be safe but still its better to delete chapters you dont need to avoid extra mistakes.
Attachments:
You must be logged in to view attached files.August 7, 2017 at 6:24 pm #4913August 11, 2017 at 11:49 pm #4988July 7, 2019 at 4:16 pm #14267July 22, 2019 at 7:23 pm #15766This still works, you just have to comment out a couple lines.
leave step 1 alone, but any additional retainers comment out the first two lines(step2,3,4,5,6,7,8):
//key(f12, 1.0) //target npc
//key(num0, 3.0) //confirmThis allows it to run as it did before. I just ran it through mine and it went through all 4 no issues.
ALSO… just realized, you need an extra step to exit out of the retainer menu completely when finished. So add a step after your last retainer and put this:
key({esc}, 3.0) //close ui- This reply was modified 5 years, 5 months ago by FTAC_14.
June 18, 2020 at 9:40 pm #22428Hiya, just checking to see if this scenario is still working under shb – I stand near the summoning bell and activate the scenario (after which i don’t touch the mouse) but all I get is the script show a redline in the top of the scenario window and it stops…am I missing something? Should it be minimized for use maybe? I’ve only been subscribed since yesterday so I could be missing something obvious of course.
Thanks for any help!
June 18, 2020 at 10:01 pm #22429 -
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