Commanding Craftsman's Draught leve turn-in scenario

Forum Forums Grids and Presets Commanding Craftsman's Draught leve turn-in scenario

This topic contains 3 replies, has 4 voices, and was last updated by  jcoolth 1 year, 4 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #37671
    kokirikid
    kokirikid
    Participant
    3+

    Hiya – this is just an updated version of malarkey’s cookies turn-in scenario edited for this expansion’s money leve, Commanding Craftsman’s Draught.

    NOTES:
    1- Make sure you’re on ALC
    2- Make sure you have already accepted “Nearly There” from Grigge. This makes sure our leve is in a consistent menu spot
    3- Position yourself closer to Grigge so Target NPC chooses him. Set Ahldiyrn as your focus target.
    4- Change the last line to match number of allowances you’re using
    5- This script assumes high quality turn ins, remove one confirm line if you’re doing nq for some reason

    KEYBINDS:
    I use num keys on my mouse, so mine are weird. Sorry. Here’s what each key needs to do, or be changed to match your keybinds:
    f6 – Confirm
    ctrl+f6 – Open Submenu
    f9 – Scroll Up
    f10 – Scroll Down
    f11 – Target Focus Target
    f12 – Target Nearest NPC

    • This topic was modified 2 years, 5 months ago by kokirikid kokirikid.
    Attachments:
    You must be logged in to view attached files.
    #40170
    CountChocula001
    CountChocula001
    Participant
    0

    Just got this to work after replacing the keybinds. Thank you!!

    #40381
    way2sleepy
    way2sleepy
    Participant
    0

    Can someone who was able to make this work printscreen their keybinds and show them to me?

    Somehow, I was never able to make this work (even after changing my keybinds) and I’m pretty sure it’s a keybind problem…

    #40552

    jcoolth
    Participant
    0

    Works flawlessly after tweak the timing from 0.5 to 1.0. Maybe due to high ping.

    Thank you, kokirikid!

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.