Holminster Tank Farm

Forum Forums Grids and Presets Holminster Tank Farm

This topic contains 34 replies, has 18 voices, and was last updated by  Go_watch 2 months, 4 weeks ago.

Viewing 15 posts - 1 through 15 (of 35 total)
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  • #36505

    chibikorri
    Participant
    8+

    Hey Guys,
    I read a lot about Sirensong Scenarios here for tank farms and after adding up the afk times in there I decided to share my Holmister Scenario, since it’s equally fast, doesn’t require multiple chapters or macro setups. It was tested on all four Tanks on Level 90.

    What it does is to utilize the Holmister support of Miqo, but using it unsync.
    All you need is a bit of ingame setup.

    1. for queueing: make a keybind to gamepad -> triangle (for me it’s shift+f9, so change the scenario as needed, also check if your dutyfinder key is correct)
    2. before starting the scenario, go to your dutyfinder, set “unrestricted”, select holmister and close the duty finder again
    3. start the scenario 🙂

    So you should see Miqo opening the dutyfinder, queue in and just complete the dungeon.

    If you have any question let me know o/

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    #36522

    hidingfromu
    Participant
    0

    Thanks for this!

    Just to be clear, this gives us a count towards the second tank mounts?

    #36526

    Seraphane
    Participant
    0

    Hi! First of all, thank you so much for sharing this with everyone, it is greatly appreciated!

    I just had a question, how do I get it to use the Duty Finder to unsync and clear it? When I try running it, the bot opens up the Duty Finder and then ends up opening the Trust system interface and queues into Holminster Switch with my Trust team rather than using the Duty Finder for the unsync runs. I’m still pretty nooby when it comes to using Miqo, can you please help me get it right? Thank you in advance!

    #36538

    Seraphane
    Participant
    0

    I’m really sorry for the double posting, but I just wanted to say I figured it out! Thank you very much for sharing this, it works really good!

    #36595

    beready99
    Participant
    0

    -edited-
    my bad. made a mistake

    • This reply was modified 2 years, 7 months ago by  beready99.
    #36630

    wibbles
    Participant
    0

    Hello, im also having an issue that makes them start with a trust. Have no idea how to fix it.

    #36649

    chibikorri
    Participant
    1+

    Make sure you are following the steps like described above.
    Also make sure your keybinds are correct. you need duty finder (u) and triangle (shift+f9 for me).

    1. open duty finder -> set unrestricted party -> check Holminster and leave it selected-> close dutyfinder
    2. run the scenario

    what should happen is that the scenario opens the dutyfinder and then queue in since teh dungeon is still selected. when the pop up for the dungeons appears the scenario will start with the “fake” trust run thinking you already went through the trust interface.

    If it doesn’t work for you please make sure to point out where exactly it breaks, otherwise i can’t provide a solution. To make it easier I’ll provide the critical queues in regards of the scenario using trusts instead.

    1. dutyfinder opens -> sendKey(u)
    2. queue Holminster Switch -> sendKey(shift+f9) <- twice
    3. Enters dungeon -> squadron(1)

    With that you can point out what miqobot is doing instead for you.

    #36650
    captainblunt
    captainblunt
    Participant
    0

    If anyone has issues with the keybinds like me this is what I did to make it work. I had no idea what triangle was since I don’t use a controller and my shift-f9 is used for something else.

    //gamepad->triangle
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num2)
    sendKey(num6)
    sendKey(num0)
    
    #36653

    chibikorri
    Participant
    0

    As I happen to run into the trust issue myself now and seeing miqo acting also a bit weird I recommend using something like blunts solution instead.
    what happened was is that the game didnt register an input correctly or the character jumped. this can happen to general lag or cursor not waking up correctly.

    new scenario would look like this (also avaiable as attachment)
    it will use num6 at the start to avoid any weird cursor movements and then go down the list.

    //setup
    dungeon(holminster)
    fullClear(on)
    openCoffers(on)
    
    //dutyfinder 
    sendKey(u, 2)
    
    //wake cursor
    sendKey(num6, 1) 
    
    //go down to join
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num2, 0.5)
    sendKey(num6, 0.5)
    sendKey(num0, 0.5)
    
    //dutypop -> start dungeon
    squadron(1)
    
    repeatAll(99)
    

    hope that fixes issues for people. remember to have unrestricted parties turned on and select the dungeon beforehand or you will either queue in normally or miqo tries to use trusts.

    • This reply was modified 2 years, 7 months ago by  chibikorri.
    • This reply was modified 2 years, 7 months ago by  chibikorri.
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    #37233
    oidontknowman
    oidontknowman
    Participant
    0

    I tried your scenario , both of them with first it ques with trusts not unsynced and with second if ques solo unsynced following your instructions above

    #37236
    Not Human
    Not Human
    Participant
    0

    Apparently I had to add an extra 3 sendKey(num2, 0.5) to get this to work correctly without it queuing with a trust no idea why.

    #37237

    Kuarupi
    Participant
    0

    Apparently I had to add an extra 3 sendKey(num2, 0.5) to get this to work correctly without it queuing with a trust no idea why.

    you need to change the num2 of the macro, to the corresponding key in your game, for example if in your game the num2 is shift+num2 you need to put shift+num2 in the macro.
    here with me it’s ctrl+alt+num2, it moves the cursor down.
    ctrl+alt+num4 moves cursor right

    Hope this helps

    • This reply was modified 2 years, 7 months ago by  Kuarupi.
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    #37313
    oidontknowman
    oidontknowman
    Participant
    0

    I am super confused at this point i legit need someone to point me whats that i am doing wrong
    (7:38:08 PM) (SCENARIO) Started:
    (7:38:08 PM) ‘tank farm’
    (7:38:08 PM) Chapter: 1
    (7:38:10 PM) Sending key: ‘u’ (Delay: 2.00 sec)
    (7:38:13 PM) Sending key: ‘num6’ (Delay: 1.00 sec)
    (7:38:14 PM) Sending key: ‘num2’ (Delay: 0.50 sec)
    (7:38:15 PM) Sending key: ‘num0’ (Delay: 0.50 sec)
    (7:38:17 PM) Squadron Dungeons started.
    (7:38:17 PM) Max dungeons: 1
    (7:38:20 PM) Queuing.
    (7:38:20 PM) It popped!
    (7:38:23 PM) Yay, I’m taken inside!
    (7:38:23 PM) Still loading :3
    (7:38:32 PM) Dungeon: Holminster Switch (0345). Objectives: 24
    (7:38:34 PM) Navigating to objective #1 (battle).
    (7:38:36 PM) (SCENARIO) Stopping…
    (7:38:36 PM) Well, you know, I don’t mind continuing it any time! 😉
    (7:38:36 PM) (SCENARIO) Stopped.
    This goes with squadron synced not unsynced

    #37359

    Kuarupi
    Participant
    0

    I am super confused at this point i legit need someone to point me whats that i am doing wrong
    (7:38:08 PM) (SCENARIO) Started:
    (7:38:08 PM) ‘tank farm’
    (7:38:08 PM) Chapter: 1
    (7:38:10 PM) Sending key: ‘u’ (Delay: 2.00 sec)
    (7:38:13 PM) Sending key: ‘num6’ (Delay: 1.00 sec)
    (7:38:14 PM) Sending key: ‘num2’ (Delay: 0.50 sec)
    (7:38:15 PM) Sending key: ‘num0’ (Delay: 0.50 sec)
    (7:38:17 PM) Squadron Dungeons started.
    (7:38:17 PM) Max dungeons: 1
    (7:38:20 PM) Queuing.
    (7:38:20 PM) It popped!
    (7:38:23 PM) Yay, I’m taken inside!
    (7:38:23 PM) Still loading :3
    (7:38:32 PM) Dungeon: Holminster Switch (0345). Objectives: 24
    (7:38:34 PM) Navigating to objective #1 (battle).
    (7:38:36 PM) (SCENARIO) Stopping…
    (7:38:36 PM) Well, you know, I don’t mind continuing it any time! 😉
    (7:38:36 PM) (SCENARIO) Stopped.
    This goes with squadron synced not unsynced

    Then,

    as he explained, you will unsync and no squad.

    that’s why there’s the squadron(1) in scenario, to “cheat” the game and make it look like you’re with the squad.

    you will unsync.

    I tested it and it worked perfectly, I just had to redo the binds (num2, num3 etc…) and put the ones I use here

    #37363
    Drozz
    Drozz
    Participant
    0

    This is a great tank farm script, and bonus being able to trade in all the gear for GC Seals afterwards, chibikorri! I use this quite often and love it! I have a question, though, do you have any more of these, like Stormblood dungeons? Thanks!

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