Forum › Forums › Discussion › Scripting Custom Combat Scenarios question
Tagged: Combat
This topic contains 5 replies, has 4 voices, and was last updated by malarkey 3 years, 11 months ago.
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January 9, 2021 at 2:48 am #25978
Hey there,
I’ve been using Miqobot for a few weeks now and I’ve been going through its features. One thing I’ve been having trouble figuring out is how to make custom scripts for combat. Given that the 3D radar already seems to have most scenarios mapped out on its grid, I was wondering what I would need to do to, for example, map out alexander runs for unsynced fights. I’ve already made a navigation map, but haven’t found a way for Miqo to stop and fight like we normally would in a squadron run, where our toon responds in real time to AoE attacks and engages in treasure chests. I’ve enabled the ability to see all nodes (like enemies and chests) in the 3d Radar, but couldn’t find a way to engage with them in the navigation editor
- This topic was modified 3 years, 11 months ago by Much Thicc.
January 9, 2021 at 4:00 am #25980Yeah, that’s not actually possible currently. Miqo can do combat assist to fight things for you, but there’s not yet a way to make a scenario pause for combat. The best you can currently do is have Miqo move to the aggro point, then have the scenario pause for a while so combat assist can take care of the enemies, and repeat that for each major point.
Caveat: I’ve never tried this, I’m not sure if CA actually works with scenarios.
January 9, 2021 at 4:16 am #25982Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.In addition, Miqobot will not be able to perform raid mechanics until we manually implement each of them in Miqobot source code. So this feature will not allow you to farm Alexander raids out of the box.
January 9, 2021 at 4:51 pm #25998Currently there is no way to call combat assist in a scenario.
If you are wanting Miqo to run instances she doesn’t have in the squadrons drop-down then you will need to manually make a navigation grid and have
key()
commands to repeat attacks until things are dead. If you can time everything correctly you could even have Miqo move out of mechanics that are predictably timed.It’s a lot of work and probably a good portion of why it takes a long time to get a supported dungeon added.
January 9, 2021 at 7:43 pm #26002January 9, 2021 at 7:45 pm #26003 -
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