Forum › Forums › Discussion › Crafting using an ingame macro instead of miqobot's
This topic contains 10 replies, has 5 voices, and was last updated by zgo63925 5 years, 5 months ago.
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July 8, 2019 at 3:14 pm #14509July 8, 2019 at 3:23 pm #14510July 8, 2019 at 3:24 pm #14511
Put your macro on a hotbar, instruct miqo to press it every x amount of seconds (depending on how long it takes for the synth to finish). I believe you still have to add “,” into it after the macro button because thats the only way miqo can tell time.
Altho I dont see why you wouldnt just put the whole macro in miqo, seems a lot better and failsafe to me, but thats just my opinion.
July 9, 2019 at 12:50 pm #14666July 9, 2019 at 1:04 pm #14672So I already have a single ingame macro that allows me to craft collectables
You don’t even need Miqo for that. Google this: AutoHotKey. Learning might be a bit troublesome at begin unless you are programmer or at least scripter, though.
July 9, 2019 at 1:18 pm #14676So I already have a single ingame macro that allows me to craft collectables
You don’t even need Miqo for that. Google this: AutoHotKey. Learning might be a bit troublesome at begin unless you are programmer or at least scripter, though.
Miqo uses skills in faster succession, makes sure abilities go off in case of lag, allows for collectable activation deactivation, implementation in scenarios and starts new crafts faster.
July 9, 2019 at 1:22 pm #14677So I already have a single ingame macro that allows me to craft collectables
You don’t even need Miqo for that. Google this: AutoHotKey. Learning might be a bit troublesome at begin unless you are programmer or at least scripter, though.
Miqo uses skills in faster succession, makes sure abilities go off in case of lag, allows for collectable activation deactivation, implementation in scenarios and starts new crafts faster.
I fucking love how miqo does this Lol my internet is at times spotty, and using a regular in game macro would surely break the synth. But If I set miqo to do it, then she spams the skill until it goes off and before she moves on to the next. Extremely useful.
I looked into the AHK stuff awhile back and while it does work, it does require some effort to set the scrip to work.
July 9, 2019 at 5:46 pm #14714Miqo uses skills in faster succession, makes sure abilities go off in case of lag, allows for collectable activation deactivation, implementation in scenarios and starts new crafts faster.
Note: the topicstarter has an in-game macro (with pre-set delays). How can Miqo make it any faster or any lag-proof??
July 9, 2019 at 5:50 pm #14716By using Miqos macro crafting feature and importing the key series. Ingame macros have a minimum delay of 1second, miqo works double as fast. Ingame macros are limited to 15 actions length, miqo is infinite. Ingame macros get broken if you choke packages failing the craft or getting stuck in it.
- This reply was modified 5 years, 5 months ago by zgo63925.
July 9, 2019 at 6:27 pm #14723But topicstarter clearly asked:
is there a way to get miqobot to just press that button for each craft
It seems he does not want to import anything, and is ok with limitations. In any case… maybe just let him decide? And also:
Ingame macros have a minimum delay of 1second, miqo works double as fast
Either I got it wrong, or that’s just impossible. My scripts have manually set delays, figured out by trial-and-error method. The shortest buffs have 1750ms delay; the longest (all synthesis actions) – 3250ms.
July 9, 2019 at 7:22 pm #14738Either I got it wrong, or that’s just impossible. My scripts have manually set delays, figured out by trial-and-error method. The shortest buffs have 1750ms delay; the longest (all synthesis actions) – 3250ms.
Right, this mostly applies to combat macros with abilities without animation lock, in the case of crafting it doesnt really matter I guess. The other advantages remain.
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