Is fleeing AI meant to just stay still?

Forum Forums Discussion Is fleeing AI meant to just stay still?

This topic contains 2 replies, has 3 voices, and was last updated by Carl Arbogast Carl Arbogast 5 years, 7 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #13049

    KuroKairaku
    Participant
    0

    Been using Miqobot for a while now and sometimes a Grid wont exactly be the best and sometimes the enemies around would eventually aggro and stay a little to far from their locations.

    So Miqobot would get attacked, upon then she would say “This is where my fleeing AI should kick in” but would not run away, thus I’d die.

    Is it meant to just stay still or is something not properly enabled? Autostealth is enabled but most of these issues appear to be caused by mounting points being a little too close.

    #13050

    flintrucker
    Participant
    0

    I sort of took that as a “future feature!” thing rather than an actual thing? Might be wrong though.

    #13055
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Make your own optimised grids, or fix the one where you identified the problem, it’s easy, takes less than a minute.
    Then the Autostealth works flawlessly.

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.