opnmoogle

Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: Revisit Gathering will likely break Miqobot #41403

    opnmoogle
    Participant
    0

    So this simple scenario seems to bypass/fix the Revisit issue.

    startGathering(1)
    key(esc, 1)
    repeatAll(300)

    Just set your gathering tab settings how you like and change the 300 in repeatAll to however many times you want it farm nodes. The esc,1 seems to clear the window fast enough and then miqo will reopen the node window and farm it. But more testing may be needed.

    in reply to: Revisit Gathering will likely break Miqobot #41402

    opnmoogle
    Participant
    0

    So far after testing a few gathering paths i’ve setup Revisit always breaks Miqo. Once it ‘finishes’ the node it acts like it wants to goto the next node and ignores the fact that Revisit triggered and the node window is still open. It doesn’t try to close the window. Only thing I can think of to by pass this is to create a scenario that gathers a node (1) time and repeats the gathering (x) number of times, always clearing any windows with (esc) after it finishes the node to clear out the Revisit trigger. I will play with it for a while to see how it goes.

    in reply to: Any known issues with using aetherialReduct? #27870

    opnmoogle
    Participant
    0

    Alright, sounds great, thanks!

    in reply to: Any known issues with using aetherialReduct? #27850

    opnmoogle
    Participant
    0

    The message i’d get in game is “Unable to execute command while occupied.” Looks like its trying to do the next reduction before the current one is finished and that seems to be what is setting off the error.

    (3:10:49 PM) Spearfishing started.
    (3:10:49 PM) Max node count: 63
    (3:10:49 PM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (3:10:49 PM) No gathering nodes around. But hey, there’s a beacon over there for me ->
    (3:10:50 PM) (SCENARIO) Skip to next line.
    (3:10:50 PM) Going from 2 to 0 in 2 trips.
    (3:10:50 PM) 2 trips more..
    (3:10:50 PM) 1 trip more..
    (3:10:50 PM) Destination reached!
    (3:10:50 PM) Spearfishing stopping…
    (3:10:50 PM) Well, you know, I don’t mind continuing it any time! 😉
    (3:10:50 PM) Spearfishing stopped.
    (3:10:54 PM) Purifying ‘Voeburt Bichir ’.
    (3:10:57 PM) A suspicious error…
    (3:11:00 PM) Purifying ‘Voeburt Bichir ’.
    (3:11:06 PM) A suspicious error…
    (3:11:09 PM) Purifying ‘Voeburt Bichir ’.
    (3:11:11 PM) A suspicious error…
    (3:11:13 PM) Purifying ‘Voeburt Bichir ’.
    (3:11:16 PM) A suspicious error…
    (3:11:18 PM) Purifying ‘Voeburt Bichir ’.
    (3:11:20 PM) A suspicious error…
    (3:11:20 PM) Oh no, I broke something. Too many errors 🙁
    (3:11:20 PM) ERROR (Chapter 1, Line 2): Execution error

    It looks like it does about 5 real reductions and attemps 5 more causing an error while its in the middle of a reduction. This happens in the middle of the reduction animation of the current reduction it has in progress.

    • This reply was modified 3 years, 9 months ago by  opnmoogle.
    in reply to: (REQUEST) Snow Crab Aetherial Reduction #6699

    opnmoogle
    Participant
    0

    i still notice even on the fixed grid that i get stuck at like 1 yalm away from Teeming Waters point at

    X: 17.3 Y: 23.8 Z: -2.0

    Been trying to figure out what causes it but unsure. Sometimes it’ll run fine for a short period but then it just breaks/gets stucks, sometimes restarting will fix it, other times not.

    I also notice that if i click on the node manually it’ll then resummon mount/fly and take off to the next point without attempting to gather from the node it gets stuck on.

Viewing 5 posts - 1 through 5 (of 5 total)