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7.2 Legendary grids, redundant nodes added around the beacon for goToRandomWaypoint() use. Check description for more details. The Cordia Log one may have issues, when running the loop the far north node never got proc’d so I’m not sure if Miqo will have trouble reaching it.
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You must be logged in to view attached files.Hiya, these are coming in late but for the sake of completeness, I’ve made grids for legendary 7.0/7.1 nodes. Each grid has redundant waypoints around the beacon for goToRandomWaypoint() use to make it less obvious to other players running the legendary gather loop. See grid description for more details.
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You must be logged in to view attached files.August 7, 2024 at 11:52 pm in reply to: Ban(s) finally caught up with me. Some info and some questions. #41353Somewhat of an aside, since this isn’t covering identifiers FFXIV uses, but a tip to be safe is to adjust any grids you pull out of the forums. There were times during EW where I was crystal farming with Miqo and occasionally someone else would be doing the same, using the same grid and all. This looked very sus when two people were following the same path, with micro stutters and all. Also for any legendary node gathering to add like 3,4 random anchor points to arrive at when waiting around a node to appear, since this also starts looking pretty suspicious when other people are doing the full gathering rotation along with you, and you ‘coincidentally’ always wait at the same spot.
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