Yellow Script Farming

Forum Forums Grids and Presets Yellow Script Farming

This topic contains 7 replies, has 7 voices, and was last updated by SirVG SirVG 4 years, 2 months ago.

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  • #20605

    Clouds86
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    0

    @Miqobot:
    This thread is related to Collectable Gathering before Patch 5.4.
    With the arrival of Patch 5.4, it is outdated.

    I made this yellow script farming scenario that maximizes gathering by using both Mining and Botany and also collects beryllium ore during a small down time. Please feel free to comment or suggest any possible improvements. I did make this to make it look as little like a bot as possible.

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    #21198

    FacetedCanuck
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    0

    For whatever reason the BTN doesn’t macro the skills properly. drops on the node and constantly tries to cast Discerning eye MIN works perfect though. Have all the hotbars with shortcuts and also have the MIN and BTN collectible abilities on separate bars. /shrug

    • This reply was modified 4 years, 7 months ago by  FacetedCanuck.
    #21200
    Lyfox
    Lyfox
    Participant
    1+

    They shouldnt be on separate bars. They should be on the same job specific bar. Make sure that when you switch to BTN there are no MIN skills on your hotbar. Otherwise Miqo gets confused.

    #21412

    LakittyLa
    Participant
    0

    What buttons do i need to set under Collectors glove (hotkey 2, 9, 2) ?

    hi-cordial (hotkey 1, 3, 2) what does that mean cloud :3

    #21417

    iifetap
    Participant
    0

    What buttons do i need to set under Collectors glove (hotkey 2, 9, 2) ?

    hi-cordial (hotkey 1, 3, 2) what does that mean cloud :3

    It probably says something like sendIcon(1,3,2)? Its specifying which button to press. Hotbar 1, Button 3, and pause 2 seconds.

    #21445

    LakittyLa
    Participant
    0

    Oh super thx

    #23826

    nineinchnailz
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    0

    (9:56:39 PM) I am ‘BTN’ now! :3
    (9:56:39 PM) DEBUG: Name is ambiguous. Count = 2.
    (9:56:39 PM) GatherPreset: ‘Russet Popoto’
    (9:56:39 PM) GridName: ‘Russet popoto’
    (9:56:39 PM) DEBUG: Name is ambiguous. Count = 2. Grid: ‘Russet Popoto’
    (9:56:40 PM) Maze calls.. But it is ERROR! (Grid: ‘Russet Popoto’, Waypoint: 14/6)
    (9:56:40 PM) ERROR (Chapter 13, Line 8): Execution error

    Not sure why this is happening or how to fix it.

    #23834
    SirVG
    SirVG
    Participant
    0

    That error means you have to gather presets and 2 grids that share the same name. Delete one of each type and you’ll be fine.

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