Suggestions for Scenario

Forum Forums Discussion Suggestions for Scenario

This topic contains 1 reply, has 2 voices, and was last updated by Miqobot Miqobot 4 years, 12 months ago.

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  • #19490
    soviras
    soviras
    Participant
    0

    There are a few things I noticed that may be nice so I will list them below.

    1. If() … then() … else() commands. It would allow more variation in things.

    2. Storing variables and getting values from Miqo. For instance things like this could be nice:
    workFor(0:20:00)
    craft(max)
    setVariable(craftCount, totalCraftNumber())
    goToRandomWaypoint()
    If(craftCount > 100) then(deliverCollectables()) else(repeatChapter())

    In this example totalCraftNumber would output the amount crafted in the scenario session and setVariable would store it into the craftCount variable.

    3. Random number generator to help switch between actions.

    4. Multi action loops from things like workFor/Until. So for instance: WorkFor(1:20:00,startSquadronDungeons(2),startDesynthesis()) or similar to make it repeat that loop for 1 hour 20 minutes.

    5. Custom command routines. For instance make a chapter of sorts, store it under a name, and activate it within another Scenario.

    Does anyone else have any other suggestions?

    #19491
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we have plans to expand scenarios potential after we complete the core Combat system.
    Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.

    Thank you for your request!

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