Rotations Sometimes Gets Stuck?

Forum Forums Discussion Rotations Sometimes Gets Stuck?

This topic contains 6 replies, has 2 voices, and was last updated by  JPC 1 year, 6 months ago.

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  • #40317

    JPC
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    So I made an unspoiled node scenario and I have a few rotations for gathering the node but for some reason occasionally stuff like this happens

    (9:55:53 PM) Using action: (Start)
    (9:55:53 PM) Using action: (Boon +30%)
    (9:55:55 PM) Using action: (Gathering +5%)
    (9:55:57 PM) Using action: (Yield +2)
    (9:56:12 PM) Using action: (Yield +2)
    (9:56:27 PM) Using action: (Yield +2)

    It effectively just gets stuck trying to execute an action, for whatever reason it either fails to execute and results in a loop of constantly trying to use it. Not sure if this info would help but I had rotationIfGP command on in the scenario I have but it seems to be independent of whether the scenario changes the preset or not

    #40318
    Lyfox
    Lyfox
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    0

    Check that you have that skill on hotbar. And make sure not to put miner and botanist skills on hotbar at the same time because it confuses Miqo.

    #40322

    JPC
    Participant
    0

    Each hotbar only has its respective skills on it and it still seems to mess up on occasion and I’m not quite sure what the cause is

    I’ll do a bit more testing and see if it persists or not

    Edit: Just happened again, this time it seems that sometimes it executes the skill but doesn’t think it went through? I’m not sure cuz miqo says I have 750+ GP then uses the appropriate rotation but then got stuck at 0 GP unable to execute Yield+2

    (3:37:14 PM) GP = 799. NOT ENOUGH - rotation '90*** Slow Max GP' (850).
    (3:37:14 PM) GP = 799. OK - rotation '90*** 750GP' (750).
    (3:37:14 PM) Using action: (Start)
    (3:37:14 PM) Using action: (Boon +30%)
    (3:37:16 PM) Using action: (Gathering +5%)
    (3:37:18 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:20 PM) Using action: (Hit Once)
    (3:37:23 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:25 PM) Using action: (Hit Once)
    (3:37:29 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:31 PM) Using action: (Hit Once)
    (3:37:34 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:36 PM) Using action: (Hit Once)
    (3:37:39 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:41 PM) Using action: (Hit Once)
    (3:37:44 PM) Using action: (x1 Yield +1,+2,+3)
    (3:37:59 PM) Using action: (x1 Yield +1,+2,+3)
    (3:38:14 PM) Using action: (x1 Yield +1,+2,+3)
    (3:38:22 PM) Selecting slot -> 6
    (3:38:23 PM) Using action: (x1 Yield +1,+2,+3)
    (3:38:26 PM) My precious shiny sparkles! (1/1)
    • This reply was modified 1 year, 6 months ago by  JPC.
    • This reply was modified 1 year, 6 months ago by  JPC.
    #40325

    JPC
    Participant
    0

    Not sure why I can’t edit the previous reply anymore but double checked with action log and yea sometimes the action has already been executed but miqo doesn’t detect as such and gets stuck (at least in the most recent instance)

    Edit: I think I realised what’s happening with the most recent one issue, it seems the first time I encountered the issue was exactly the multiple skills in one hotbar thing since it’s no longer getting stuck on the same skill.

    • This reply was modified 1 year, 6 months ago by  JPC.
    • This reply was modified 1 year, 6 months ago by  JPC.
    #40328

    JPC
    Participant
    0

    It looks like it was user error and lack of understanding on how to do a specific workaround on my end.

    Leaving this here for anyone with similar issues:
    My issue stemmed from the fact Miqo doesn’t have 81+ skills and I found a thread about making a macro for it. In all my infinite wisdom I thought it was fine to use any skill for the macro as a replacement but for it to work proper u need to use a skill that has the same GP cost as the skill.

    I used +5% gathering as the placeholder which costs 50GP but Tidings costs 200GP and that 150GP discrepancy between in game and miqo caused the problem. I recommend anyone who wants to use Nophica/Nald’thal’s Tidings to use the respective luck skill so Miqo can recognize that you’re using the correct GP in the rotation as you do in game.

    Example:

    /micon "Luck of the Mountaineer"
    /ac "Nald'thal's Tidings"
    /micon "Luck of the Pioneer"
    /ac "Nophica's Tidings"
    • This reply was modified 1 year, 6 months ago by  JPC.
    • This reply was modified 1 year, 6 months ago by  JPC.
    #40331

    JPC
    Participant
    0

    Thought it was just user error but apparently not, found an issue with Miqo’s rotation creator with the new setup. Luck skills apparently count as 0GP on the rotation creator.

    Is there a way to just make Miqo input buttons on single gathers? Relatively new to Miqo so idk how the button input macros work with gathering. Rotation is effectively BY > Hit on repeat but I couldn’t figure it out using the macro so I tried using the rotations so now I’m running into all sorts of problems

    • This reply was modified 1 year, 6 months ago by  JPC.
    #40333

    JPC
    Participant
    0

    Found a workaround for my issue, using the luck macro above and just adding the luck to the rotation when you need it, ur entire rotation then add a ton of “hit once” actions followed by 2 BY (for 100GP each) to replace the fact that Luck is considered 0GP in Miqo bot for some reason. Until that’s fixed it’s the only method that’s worked for me.

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