Forum › Forums › Discussion › Preview for v1.2.5?
This topic contains 16 replies, has 7 voices, and was last updated by Miqobot 8 years, 5 months ago.
-
AuthorPosts
-
May 18, 2016 at 3:15 pm #1383May 19, 2016 at 4:12 pm #1386May 19, 2016 at 8:39 pm #1397
Sure!
Thank you for asking πMiqobot v1.2.5 will introduce several improvements for currently available features:
- Gathering AI will finally be able to perform advanced skill rotations.
- Crafting Solver will learn new abilities.
- 3D Radar will be able to recognize B/A/S ranks.
- 3D Radar will render item names on top of Out-Of-Reach slots.
- Overall stability of 3D Editor will be increased.
Shortly after that we are going to release v1.2.6 Beta, which will introduce the long-awaited Scenarios.
There are a few other features in the final stage of development, but we are still not sure whether they will be ready for v1.2.5 or v1.2.6.
They will be announced separately.And by the way, thank you for your unceasing support very much!
During the past weeks, we’ve managed to lay the foundation for 1.3.x series of Miqobot.
We are wrapping up the research results now, and we will be making new announcements in the coming days.Here is the first of them:
May 19, 2016 at 9:24 pm #1399Sure!
- Gathering AI will finally be able to perform advanced skill rotations.
- Crafting Solver will learn new abilities.
Will this be similar to the ‘crafting solver’ where it figures out the best rotation according to your current stats and be able to react to conditional elements? You know like when the crafting solver uses observe or hits Tricks of the Trade…
That thing is SO smart, I don’t like crafting without it!
By crafting solver learning new abilities, will this include specialization skills?
- This reply was modified 8 years, 6 months ago by captainblunt.
May 20, 2016 at 8:50 am #1408Yes, Gathering Rotations will react to conditional elements.
At the very basis, you will be able to design rotations based on Impulsive Appraisal procs. A simple example:
- Discrening Eye
- Impulsive Appraisal
- if DE proc – Single Mind
if no proc – Discerning Eye - Impulsive Appraisal
- if DE proc – Single Mind
if no proc – Discerning Eye - Methodological Appraisal
But unlike Crafting, these rotations will not react to your stats – mainly because there is no absolute solution here. For example, if you farm clusters from Ephemeral nodes, you don’t want collectability rating get too high, because high purity leads to Aethersand and no clusters at all. So depending on your preference you may want to switch between different rotations.
We are still researching the possibility and usefulness of automatic Gathering Solver.And yes, Crafting Solver will be able to use Whistle While You Work and other specialization skills π
May 20, 2016 at 4:39 pm #1413Lots of good news.
With the specialization skills and all cross-skills together, will Miqobot be able to craft for example some 2 stars Lv60 recipes? If yes, will the minimum stats required to craft those recipes be enough for Miqobot to reach HQ, or will she need better stats, or every mats possible in HQ, or at least a bit of them? Or a given number of CP?
Another question regarding Beast Tribes, the way I understand it, I will need to first go to each Tribes take my 3 quests, then once I have all of them, I can start Miqobot and she will complete all of them? How will she choose the rewards when there is several?
I won’t be able to tell her yet to go to these specific Beast Tribes, to accept only quests that reward red materias, to do them, and to take only red materias as reward? Maybe the Scenario feature will make this possible?And I have trouble to understand this new feature, could you explain it more: 3D Radar will render item names on top of Out-Of-Reach slots.
Thanks a lot for the answers.
May 21, 2016 at 12:44 am #1414May 23, 2016 at 12:08 am #1423Lots of good news.
With the specialization skills and all cross-skills together, will Miqobot be able to craft for example some 2 stars Lv60 recipes? If yes, will the minimum stats required to craft those recipes be enough for Miqobot to reach HQ, or will she need better stats, or every mats possible in HQ, or at least a bit of them? Or a given number of CP?
Another question regarding Beast Tribes, the way I understand it, I will need to first go to each Tribes take my 3 quests, then once I have all of them, I can start Miqobot and she will complete all of them? How will she choose the rewards when there is several?
I wonβt be able to tell her yet to go to these specific Beast Tribes, to accept only quests that reward red materias, to do them, and to take only red materias as reward? Maybe the Scenario feature will make this possible?And I have trouble to understand this new feature, could you explain it more: 3D Radar will render item names on top of Out-Of-Reach slots.
Thanks a lot for the answers.
1. Crafting 2 stars.
Yes, this is our main priority – to teach Miqobot how to craft end-game recipes.
As game patch 3.3 will bring the final tier of equipment for Crafters and Gatherers, it seems to be the most relevant feature.According to our research, CP is the most valuable attribute.
At level 60, +10 CP equals roughly +18.5 Control or +23.6 Craftsmanship.
So in order to get consistent HQ results, we would recommend having as much CP as possible.2. Regarding Quests and Beast Tribes.
Yes, you understand correctly.
You will take your daily quests by yourself, and Miqobot will go through them and complete them for you.For choosing quest rewards, we are planning to implement Quest Reward by Name – a feature similar to Gather by Name. You will be able to specify a simple priority list, and Miqobot will choose the rewards based on your preference. So in order to specify red materias, you would type:
- Savage Might
- Savage Aim
- Heavens’ Eye
You can change the order to your liking.
Specifically for Beast Tribes, we are planning to implement an additional AI module, which will scan through all the available daily quests and select the ones that are most appealing in terms of reward.
3. Rendering items on top of Out-Of-Reach.
This feature will allow you to peek under the Out-Of-Reach slots in Unspoiled nodes.
It will help you remember which slot contains what without looking in the reference table. It will be possible to see Hidden items as well.Here’s a preview screenshot.
Attachments:
You must be logged in to view attached files.May 23, 2016 at 12:16 am #1425I also have a question regarding recipes that are not capable of getting HQ such as furniture or pets. Will Miqo be able to determine that the item sheβs trying to craft can not get HQ and not try to increase the quality and focus on progress instead?
Yes, the upcoming version will also bring improvements in recognizing recipe special properties.
We are still working on implementing elemental aspects, but recognizing of High-quality Uncraftable property is already prepared for release.Filling Quality bar in non-HQ recipes can still be used for leveling (since it gives bonus EXP), so there will be an additional option for this.
May 23, 2016 at 4:33 pm #1429Thanks for all these answers, the crafting weight values you provided are very valuable, I’m gonna save them.
I have another question regarding end-game recipes, will Miqobot be able to increase her HQ rate when she has access to Specialist skills and every cross-class skills, and this in comparison of having only all cross-class skills (without taking into account the double +20 stats of the Specialist Crystal)?
I’m very curious about this, because it seems SE added specialist skills for people who doesn’t have/want other crafting classes, to help them to achieve better HQ rate without the cross-class skills, but when you have everything, specialist and all cross-class skills, does it mathematically gives you better chance to achieve HQ?The Beast Tribes feature sounds perfect, that will save lots of time, again.
And the Out-of-Reach feature is a must have indeed, no more looking at second screen to check slots.May 25, 2016 at 1:59 am #1438Yes, specialist skills provide a very good boost in mathematical terms.
And there is a very simple explanation.At the very basis, Nymeia’s Wheel works like Master’s Mend but at very low cost. If you encounter at least 2 Good conditions, you effectively get 20 Durability for only 36+18-15 = 39 CP.
For comparison, here’s the cost of 10 Durability with other skills:Master's Mend: 30.67 CP (92/3)
Manipulation: 29.33 CP (88/3)
Waste Not: 28.00 CP (56/2)
Master's Mend II: 26.67 CP (160/6)
Waste Not II: 24.50 CP (98/4)
Whistle While You Work + Satisfaction + Nymeia's Wheel: 19.50 CP (39/2)
So even if there were no other advantages (and there are a lot), specialist skills could still be considered a very good CP bonus. And CP is crucial.
By utilizing the mathematical model we implemented, we can measure the average HQ rate with and without a certain skill. Thus, we can evaluate every crafting ability in the game. For example:
- Precise Touch: +5.1% to average HQ rate
- Byregot’s Blessing: +38.6% (but +19.2% when we have Byregot’s Brow)
- Byregot’s Brow: +16.3% (but +0.01% when we have Byregot’s Blessing)
Which means that Brow efficiency is completely absorbed by Blessing. - Comfort Zone: +15.9%
- Steady Hand II: +12.8% (when we have Steady Hand)
- Steady Hand: +0.3% (when we have Steady Hand II)
Due to the nature of dynamic rotations, the loss of 3 CP can be easily ignored.
This knowledge was used to reduce the solving time sixfold.
We haven’t evaluated specialist skills yet, because we haven’t optimized them enough for experiments yet. At the moment, the Whistle skills simulator requires about 22 hours of CPU work to solve a single 60** recipe.
So there’s still some work left before we can release them. But we are doing our best π
Thank you for your questions very much!
If you are interested, we can prepare a special post with in-depth information about Crafting Solver development.May 28, 2016 at 8:58 am #1464May 28, 2016 at 11:15 pm #1465May 29, 2016 at 11:03 am #1468Triple Triad Solver has been in development for some time already, but it is currently the toughest MGP feature request, due to the complexity of ingame UI and the amount of factors and rules to be implemented.
We are doing our best to deliver new features as fast as possible, but we can’t give any specifics on ETA right now. We’ll be making additional announcements when we get closer to release.
Thank you for your interest very much π
May 29, 2016 at 12:02 pm #1471 -
AuthorPosts
You must be logged in to reply to this topic.