Plant Fertilizing

Forum Forums Grids and Presets Plant Fertilizing

This topic contains 1 reply, has 2 voices, and was last updated by Meowmix Meowmix 2 years, 9 months ago.

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  • #35598

    Ray
    Participant
    0

    This is my first attempt really, ive run it a few times, it works for me about 80% of the time. I suggest that you stand dead center in your garden patch.

    Who knows, maybe someone here can pretty it up and make it even better.

    //Fertilize 1st Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Swith Plants
    sendKey(num6, 0.5)
    //Fertilize 2nd Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 3rd Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 4th Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 5th Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 6th Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 7th Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    //Fertilize 8th Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    //Switch Plants
    sendKey(num6, 0.5)
    afkFor(01:00:00)
    repeatAll(999)
    #35636
    Meowmix
    Meowmix
    Participant
    0

    A person could probably make a Scenario for their particular garden without too much trouble and then use this in chapters. You’d make a super simple nav grid for your garden from the spawn in point.
    I don’t have a house uwu but it could look something like:
    Chapter 1:
    TeleportIf( {whatever it calls Estate on the tp menu] )
    // [make your nav grid in the Editor for your particular garden, Waypoints 1 – 5 would probably then be from the tp spawn point to your first plant ]
    // so if Waypoint 5 is your first plant:
    Waypoint(5)
    // then I’d make use of the Angle feature to make your character face a certain way, this is – number or + number viewable in the Monitor tab
    Angle(35.7) [for example]
    // then start all the SendKeys for a plant
    //Fertilize 1st Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)
    // then so on and so forth to Waypoint 6 for next plant and Angle(xy.z) to face it and so on
    Waypoint(6)
    Angle(whatever.whateve)
    //Fertilize 2nd Plant
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 0.5)
    sendKey(num0, 1.0)

    //etc etc etc, further Chapters could be more plants or Teleporting somewhere else or whatever.
    // It could work, idk. If I had a house I’d try making one just for funsies if nothing else.

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