Navigation- stopping at every waypoint?

Forum Forums Discussion Navigation- stopping at every waypoint?

This topic contains 4 replies, has 3 voices, and was last updated by  YoToDoShi 2 years, 8 months ago.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
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  • #36006

    YoToDoShi
    Participant
    1+

    Hiya,

    Was wondering if there is a way to have Miqo not stop at every waypoint in a navigation grid?

    If Miqo is going through several waypoints, she’ll stop at every single one just for a split second which makes it really obvious.

    Is there a way to have her move smoothly to a specific waypoint without stopping until she reaches it?

    #36046

    Eyefinity
    Participant
    0

    I think this is an important issue. I’ve noticed it as well, is there something we can do about? Probably a game configuration, something that can be improved in the bot itself?

    #36052
    Lyfox
    Lyfox
    Participant
    1+

    Its visible only to you. The data sent across network and servers is not instant and gets smoothed out. Other players wont notice this unless youre lagging badly. But if youre lagging it doesnt matter anyway.

    #36058

    Eyefinity
    Participant
    0

    Thank you @lyfox, that helps a lot!

    #36065

    YoToDoShi
    Participant
    0

    OMG!!! I never knew that… I have been super paranoid!!!

    Thank you so much @lyfox

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