Leve turn-in?

Forum Forums Discussion Leve turn-in?

This topic contains 6 replies, has 3 voices, and was last updated by malarkey malarkey 3 years, 12 months ago.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #25452

    BuffaloBrent
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    I’m wanting to use this tool to relieve a lot of the menial/repetitive tasks that are prevalent in FF14. Is it possible to automate the leve turn ins? I’ve noticed that when the turn-in is done, it doesn’t land you back in the EXACT same position as before. So setting up a 3rd party macro won’t work. I’m sure the developers are doing that on purpose.

    So let’s say I want to spam the biscuit or file leves, which is a popular thing to do now. I will pay good $$ to automate this process 🙂 Looking through the previous discussions and the menus of the program, I didn’t see anything that would provide that kind of functionality. Although I may of just overlooked it.

    #25454
    Lyfox
    Lyfox
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    Just accept all three leves and let two of them stay in your journal. When you turn the buscuits in it will be the only possible leve to accept. The cursor will land on the same position every time.

    #25455
    malarkey
    malarkey
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    The leves repopulate randomly so, yes, you will need to accept the other two and let them rot in your quest log. There is also already a scenario for coffee biscuits in the index. https://miqobot.com/forum/forums/topic/index-scenarios/

    #25456

    BuffaloBrent
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    0

    Very good point, and thank you for bringing that up to me.

    Let me ask this in a different way – is it possible to freeze any POV movements for a period of time? The issue that I’m still having is that I have to record mouse movements for this task, and macro recording mouse movements has always been problematic. So once I turn in the set of leves my POV shifts slightly downward, even if I didn’t record it that way or even touched the mouse afterward. Which makes execution of the 2nd macro wasteless. I’m positive that S.E. did that on purpose to foil my plans.

    Or am I just overlooking something?

    #25457
    malarkey
    malarkey
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    Are you using a separate program in conjunction with Miqo? Miqo does not control the mouse by virtually moving it, she uses keybind commands to move the cursor through items, targets, or menus in-game. Unless you add in a keybind that moves your camera or character it should never move the camera.

    Either way, Miqo can always reset your camera with angle().

    #25705

    BuffaloBrent
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    0

    I see now that my current approach to how to do this is completely incompatible with Miqo. I’ll have to see how script this differently than what I’m currently doing.

    #25708
    malarkey
    malarkey
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    0

    Miqo on her own can easily turn in leves en masse. She just has to be told the correct key() sequences for it to cycle through menus and dialogues because it’s not yet built in.

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