Forum › Forums › Discussion › Latest Combat Beta also going to be updated for 4.4?
This topic contains 14 replies, has 10 voices, and was last updated by Miqobot 6 years, 3 months ago.
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September 19, 2018 at 9:19 pm #8329September 19, 2018 at 10:09 pm #8330September 19, 2018 at 11:17 pm #8331September 19, 2018 at 11:29 pm #8332September 20, 2018 at 1:13 pm #8335
Yup and it’s admirable that Miqo works so hard. I don’t even know, what I would do without Miqo in terms of crafting anymore. Just wasted around 3 million gil, trying to craft a nightsteel frying pan for my culinarian, breaking 2 and crafting one NQ because I was using the wrong macro, while Miqo could have simply calculated all stuff itself >_>
September 20, 2018 at 2:02 pm #8336September 20, 2018 at 9:27 pm #8340Yup and it’s admirable that Miqo works so hard. I don’t even know, what I would do without Miqo in terms of crafting anymore. Just wasted around 3 million gil, trying to craft a nightsteel frying pan for my culinarian, breaking 2 and crafting one NQ because I was using the wrong macro, while Miqo could have simply calculated all stuff itself >_>
A bit irrelevant but honestly, I do not trust Miqo to solve my high tier crafts, it seems to do bad even with recommended settings while static macros work far better (and faster/less steps).
September 20, 2018 at 9:30 pm #8341September 20, 2018 at 9:43 pm #8342Miqobot solver never failed me a craft, always HQ, and I just have minimum required meld with CP capped.
Sometimes when I do high tier potions or food and I start with no HQ, 1% of those might end up NQ when RNG is pure evil, but really not an issue.
For high tier gear I always start with some HQ, so Miqobot solver never fails, it’s really a crazy work of art software algorithm.
September 20, 2018 at 10:16 pm #8343September 20, 2018 at 10:42 pm #8344I took a short break from the game, so if any of the below does not reflect the current state of Miqobot, I apologize. That said…
I do the same. In the past, I haven’t given it a chance for two reasons, one practical and one lazy: Firstly, since I can’t see Miqobot’s proposed solution before it is executed, I can’t verify against any sims (and since it operates determinisitcally on some branches, I couldn’t do that anyways), so in my mind I therefore potentially stand to lose valuable mats; secondly, I don’t feel like waiting for Miqobot to crunch the numbers every time I pull up a new craft, especially when it’s one I’ve done before at the same stats I presently have, when I could just use a set rotation.
The caveat to this is the admittedly painful process of programming in my rotations in the required format of a long comma-delimited string, which is prone to initial transcription error. If we could save rotations Miqobot has previously used (which I believe has been asked before, and I don’t remember the explanation given as to why that was impossible/extremely difficult to implement), or we had a better interface for entering custom rotations, it would be a non-issue.
I’m sure there’s a reason that we have to tell Miqobot the hotkeys we want used, as opposed to telling it the *abilities* we want used and having it execute them directly (which it already does when computing its own rotations), but I don’t know what that reason is.
By way of a parting comment, I don’t mean for any of the above to indicate that I don’t like Miqobot, or am not grateful for the benefits it provides us. I’m a happy repeat subscriber. 🙂
EDIT: If there’s a better way to run custom rotations, I would love to hear it. I rely on using custom rotations in the Solver, as opposed to keying macro hotkeys from a Scenario, as I very much like the Solver’s ability to stop every now and again to repair.
- This reply was modified 6 years, 3 months ago by Per Se.
September 22, 2018 at 6:28 am #8403The ability to import/store rotations from ingame macros and use them in scenarios would be a GODSEND.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
September 22, 2018 at 7:01 am #8406So I did a test with these mats:
and Miqobot with these settings:
and (after 8 and a half minutes of calculating), it made the item with 98% HQ (It HQ’d).
I’m impressed, and won over. I’ll probably use Miqobot for crafting after all. I think that if I had let it do 2:1 CP (ETA 23 minutes), it would have done 100% HQ.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
- This reply was modified 6 years, 3 months ago by IceDeathTK.
September 22, 2018 at 7:52 am #8412The thing with the crafting solver is, that when I calculate things. It takes ages, as you said. ~8 Minutes.
My buff food expires… thats my main concern, why I dont use miqobot for high level crafts. I use it when I need to mass craft HQ things, like buff food for crafters. Matcha and the Tea thingy and also for scrips.
@miqobot
Could it be possible to let the crafting solver calculate with pre-selected buff food and when it finished calculating, that miqo uses it and then starts the craft?September 22, 2018 at 10:42 am #8444Thank you everyone for your feedback very much!
This thread has strayed too far from the original question and will now be closed. We apologize for not doing it sooner.
The latest Combat beta has been successfully updated for Patch 4.4.We will carefully consider all your improvement requests for Crafting Solver and Macro Crafting support.
Thank you very much! -
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