How to link a gathering grid to a scenario?

Forum Forums Discussion How to link a gathering grid to a scenario?

This topic contains 5 replies, has 3 voices, and was last updated by  Blue 4 years, 7 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #21070

    Blue
    Participant
    0

    Hello

    I’m wondering how to link my gathering grid to the scenario I’m making, is there a command for it?

    Thanks

    #21076
    Lyfox
    Lyfox
    Participant
    0

    Yea there is.

    selectGrid(GRID_NAME)

    #21081

    Blue
    Participant
    0

    Thanks Lyfox, is it advisable to use another scenario step if I want to use another grid within the same scenario step?

    #21087

    Blue
    Participant
    0

    sorry for all the novice questions.. I’m trying to make my first fishing scenario, what’s the best way to equip a specific bait?

    #21090
    Carl Arbogast
    Carl Arbogast
    Participant
    2+

    All Scenario Functions are available from Scenario Tab, by clicking on the [?] button.

    ——————————

    changeBait( name )

    Equip new bait for fishing.

    Requirements:
    – “Bait” icon on hotbar;
    – character is not flying;
    – character is not occupied;
    – bait is present in inventory;
    – character is of sufficient level;
    – time limit: 30 seconds.

    Failure to meet requirements will result in error and break scenario flow.

    If mount is summoned, it will be dismissed. If character is sitting, function will attempt to stand up.
    Function automatically translates bait name into the language of game client. Four languages are supported: English, Français, Deutsch, 日本語.

    Aliases
    bait

    Parameters
    name – name of bait

    Examples
    bait(Krill Cage Feeder)
    bait(Amorçoir à krill)
    bait(Krillkäfig-Köder)
    bait(クリルフィーダー)

    ——————————

    changeGig( gigSize )

    Equip new gig for spearfishing.

    Requirements:
    – “Gig Head” icon on hotbar;
    – time limit: 30 seconds.

    Failure to meet requirements will result in error and break scenario flow.
    If character is sitting, function will attempt to stand up.

    Gig size must be one of the following:
    – “small”
    – “normal”
    – “large”

    Note: The corresponding setting on “gathering” tab will be automatically selected. It will be used for all Teeming Waters. If you want to adjust gig size for Shadows nodes, use selectGatherPreset() instead.

    Aliases
    gig

    Parameters
    gigSize – small, normal, or large

    Examples
    gig(Small)
    gig(Normal)
    gig(Large)

    #21103

    Blue
    Participant
    0

    Thanks a lot!!

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