Editing Dungeon Behavior

Forum Forums Discussion Editing Dungeon Behavior

This topic contains 1 reply, has 2 voices, and was last updated by Miqobot Miqobot 5 years, 6 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #12481

    AirForceOne
    Participant
    0

    Is there any way to alter the bot’s preset behavior in a squadron run? I’ve been noticing a couple of really suboptimal choices in Sohm Al that are costing an extra 1-2 minutes per run depending on role. It’s just a minor annoyance (although in the long run, it can be a significant amount of time lost), so I was wondering if there was a way to fix it ourselves.

    #12622
    Miqobot
    Miqobot
    Keymaster
    0

    At the moment there is no way to alter Miqobot’s behavior in Squadron Dungeons outside the source code.

    Would you please give us more information about your issue?
    What exactly would you like to change?

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.