Combat Assist RDM suggestion

Forum Forums Discussion Combat Assist RDM suggestion

This topic contains 7 replies, has 5 voices, and was last updated by Miqobot Miqobot 3 years, 9 months ago.

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #27874
    jponry
    jponry
    Participant
    1+

    I notice Miqo likes to hold Embolden for the enchanted combo. She should really be using it on cooldown 🙂 It’s more human-like and also a DPS gain.

    #27885
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will consider your suggestion in the next update for Assist Mode rotations.
    Thank you for your request!

    #27900
    acrazycyclist
    acrazycyclist
    Participant
    0

    Is there any way to also add in a condition for if a dancer is in the party to wait until tech step is put out to party members to use embolden with it?

    #27901
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, but these two requests contradict each other.
    If we remove the condition that prevents using Embolden on cooldown but add another one that blocks Embolden, then we are back to where we started.

    In addition, synergy rules fall outside of the basic rotation logic and may cause problems under certain conditions.
    For example, if a Dancer never activates Technical Step, should Miqobot wait indefinitely as well?

    #27902

    Andylynyn
    Participant
    0

    We are sorry, but these two requests contradict each other.
    If we remove the condition that prevents using Embolden on cooldown but add another one that blocks Embolden, then we are back to where we started.

    In addition, synergy rules fall outside of the basic rotation logic and may cause problems under certain conditions.
    For example, if a Dancer never activates Technical Step, should Miqobot wait indefinitely as well?

    Would it be viable to add a check to see if there was a Dancer in the party, and have an “if / else” clause for having a Dancer parameters for the rotation logic, and one without based on that?

    I know it’s probably a stretch and very “in the long run” kind of thing, but it would be adaptable to a lot of other jobs as well. But it would be an inordinate amount of work.

    #27908
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is possible.
    But just like we said, synergy improvements fall outside of the basic rotation logic. They will indeed take a lot of time to implement and adjust properly, therefore we can not put them in the default algorithms.
    This has to be a separate system.

    #27923
    beepbooping
    beepbooping
    Participant
    0

    I noticed the Aoe rotation is a bit off, using jolt+impact instead of Veraero II+impact Verthunder II+impact.

    #27936
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, AoE math is not perfect and may not trigger properly when enemies are not packed tightly enough or if you select an enemy at the edge of the pack. This issue is not related to RDM exclusively, it affects all jobs.
    We are still improving combat algorithms, so in the future it should become better.

    If Miqobot identifies only 2 targets to be hit by AoE, then Jolt II will be prioritized over Veraero II / Verthunder II.

Viewing 8 posts - 1 through 8 (of 8 total)

You must be logged in to reply to this topic.