Forum › Forums › Discussion › Combat Assist – DRG
This topic contains 7 replies, has 6 voices, and was last updated by Scalyblue 2 years ago.
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September 17, 2022 at 3:06 pm #38748September 17, 2022 at 3:43 pm #38756September 17, 2022 at 3:48 pm #38757September 19, 2022 at 7:26 am #38866
If you’re unsure about melee range, there’s a Dalamud plugin called Resonant (an unofficial 3rd party plugin) that displays both the max melee range, as well as the max melee skill range (yes, that’s higher than max melee autoattack range).
https://github.com/aulus-asina/resonant
Maybe that helps you make better use of Miqo’s combat assist as a Dragoon 🙂
September 19, 2022 at 9:16 pm #38943September 20, 2022 at 9:21 am #38959This behavior was always present in Miqobot.
The only difference is that previously she did not use ranged abilities during combos and now she does. This is why it feels more prevalent.The reason why it happens at all is because the true range of melee abilities is not 3.0 units as the game says but a little larger than that. Miqobot follows the defined game rules and does not try to account for perfect precision.
Unfortunately, we haven’t managed to find a good solution for this issue. There are several options, but each of them creates additional problems.- Increase allowed range for melee abilities up to about 3.5.
However, due to floating-point precision there will be cases when the calculations are incorrect anyway. Sometimes Miqobot will try to use a melee ability when you are out of range and sometimes she will use a ranged ability when it’s unnecessary.
This will get even worse due to network latency when the target is moving. Your character will be in range on your screen but incapable of hitting the target on server. You will see an endless cycle of interrupted animations which looks extremely irritating. - Prevent using ranged fillers until the range is at least 5.0.
This will create cases when your character could be doing damage but is standing still instead. It will be even more obvious if you are playing a tank job, because Miqobot will be losing enmity a lot more often. - Revert changes made to range abilities in this update and don’t allow them to be used during combos.
This will also reduce damage and cause similar problems as described above. - Ignore the issue and instruct users to put ranged abilities on an ignored hotbar if necessary.
This will of course create multiple usability issues.
As you can see, neither of these solutions is capable of fully addressing this issue.
If you have a better idea, we are open to suggestions.September 22, 2022 at 1:38 pm #39075October 19, 2022 at 6:04 am #39528 - Increase allowed range for melee abilities up to about 3.5.
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