Forum › Forums › Discussion › Cactpot Solver
This topic contains 7 replies, has 4 voices, and was last updated by DOVAH 7 years, 11 months ago.
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January 10, 2017 at 1:46 am #2598
Something to add to the Gold Saucer section might be something that auto-solves the mini cactpots.
As it stands I enter things manually into this site: https://ff14-cactpot.wotax.net/ but presumably this same logic could be put into an application that processes the inputs and selects which one to reveal next, then moves on to the next two cactpots and solves them as well.
This is probably not a huge priority for most people (And I’d rather have the Scenario function sooner as well) but it might be a good ‘nice to have’ feature if you’re burned out on building other features.
Unrelated, I wanted to say that I quite like Miqobot and came here after seeing how you handled the person who released an infinite trial version of your software. I was between this and Minion but it’s so rare to see someone NOT throwing a tantrum when something goes wrong that I bought a month even without the trial being available.
January 10, 2017 at 9:28 pm #2603Unrelated, I wanted to say that I quite like Miqobot and came here after seeing how you handled the person who released an infinite trial version of your software. I was between this and Minion but itโs so rare to see someone NOT throwing a tantrum when something goes wrong that I bought a month even without the trial being available.
Haha yeah community management is great here, love the spirit. And upvote for request would be cool to have.
January 12, 2017 at 3:29 pm #2618January 12, 2017 at 9:32 pm #2620How long is that going to take? Months and months, I bet? Pretty sure alot of stuff was promised 10 months ago?
- This reply was modified 7 years, 11 months ago by Randomrambo.
- This reply was modified 7 years, 11 months ago by Randomrambo.
January 12, 2017 at 10:45 pm #2623January 12, 2017 at 11:29 pm #2624And alot of stuff was delivered during 10 months even more than promised. Like OP said its something โnice to haveโ but not a priority. Im eagerly waiting for scenarios. Keep up the good work!
Yeah totally some stuff has come through. Somethings that were said to happen have never been heard of again and so on :/ (or I’ve missed threads). But good job so far anyways. I really enjoy the PoTD and the Mini-Games ๐ along with Chocobo racing ofc haha.
PoTD feature is so awesome <3
- This reply was modified 7 years, 11 months ago by Randomrambo.
- This reply was modified 7 years, 11 months ago by Randomrambo.
January 13, 2017 at 12:08 am #2628Yes, Cactpot Solver will probably take a few months, because we aim to focus on unique and useful features first.
As the author @DOVAH has noted correctly, Cactpot Solver is already available online and for free, so we think that making it a high priority in a subscription based project would be a little unreasonable. But if you consider otherwise, please let us know ๐And yes, it is true that we had to postpone several other features as well due to overwhelming technical complexity of the Crafting Solver. But we are finally at the finish line with this one, only a few important tasks are left. And the upcoming versions of Miqobot will be made available at a much faster pace.
What features are you worried about exactly?
Let us know which of them we should prioritize, and we will try to adjust our development plans better ๐January 18, 2017 at 7:23 am #2651Crap, I had written out a whole thing here and thought I posted it before I closed my browser. Apparently not.
Let’s see what I can remember from it.
I remember I talked about my usual approach to development, which is to emulate sitcom plots. First you build the framework as a pilot, establishing all the things you’ll need and giving an idea of what will be coming. Then you have the big features as the arc plot, something that you work on and build up to in the background over time. Then you have the small features as the episode plot, delivering things that aren’t nearly as complex as the arc plot, but still have something usable to show for it. That way you deliver things at a steady pace while avoiding either needing to take a long break for a large feature, or having a sudden rush of features set the customer’s expectations for that pace. Also as a personal thing, it means I don’t burn out on one specific feature and if I get stuck on something I can work on a different feature and come back with fresh eyes.
To set expectations it might be good to have a development roadmap. Right now you just have lists of features that will someday be in the game, and most are from a long time ago. If you post what you plan on prioritizing then people might be able to give better feedback. For what it’s worth I would have absolutely agreed with putting that time in on the crafting solver as it makes your bot stand out from Minion, and the guy behind ACME Crafting Bot has been getting somewhat surly lately.
As best I remember, the order I had things in was:
1, Scenario Scripting
This sounds like it’s the closest to done, and there are a lot of features that mention that they’ll work better once Scenario Scripting is in place. So this is probable where you’ll get the most bang for your buck. It’ll also probably help as a framework for other features.
2, Combat
When I first opened up Miqobot the first thing I did was flip through all the tabs. The face that the combat and scenario tabs basically just said “Coming soon!” worried me quite a bit. I thought I had bought an incomplete program and seeing that both of these had been “Coming Soon” for over 10 months based on the forum posts didn’t help. Personally I would remove these tabs for now or at least combine them both into some kind of “upcoming features” tab.
For the actual function this would go best in stages. Have the first stage be something like “Run this macro when I’m in combat” Then add other features in stages like healing, food use, conditional use for things like cooldowns, and eventually FATE Grinding.
3, DX9 Support
I love that your bot is DX11 native as it’s the first time I’ve really played the game using it, and I can appreciate that the code for the two versions is radically different. But even if it doesn’t get the latest features right away, even if it’s a few versions behind, a DX9 version would be nice. Maybe have a DX9 version with every major release and the betas can still be DX11 only. A lot of people are still stuck on hardware that only supports DX9, and people who use multiple bots are still going to need to switch back and forth to use the different functions.
4, Triple Triad
Man I suck at Triple Triad. But I want those cards. While this is probably low priority I’m not aware of another bot that does this, so it would make yours stand out. Also it was announced 10+ months ago.
5, Questing
This doesn’t really affect me as I like actually running the quests and for experience this would take a backseat to FATE grinding anyways. I’d wait to see if someone sets something up using the scenario scripter before you put too much time into this.
Last, New Trial Code
Personally I’d say either adopt Minion’s model where you charge $3 for a 48 hour code while giving them away for free in the thread to people who ask for them (And coincidentally have your thread always be at the top of the forum) or just accept that a few people will have free trials. The guy who put out that version retracted his post anyways, so he’s not going to make a new version. Unless you suddenly saw hundreds of people getting new trial licenses every day (which I assume is how that works) I think you could just re-enable the trials without too much trouble. That’s up to you though.
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