Breaks for Timed Nodes?

Forum Forums Discussion Breaks for Timed Nodes?

This topic contains 1 reply, has 2 voices, and was last updated by soviras soviras 2 years, 9 months ago.

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  • #35894

    B91
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    Does this have the capability to grab timed nodes when they pop up? Like lets say I’m crafting, can it eat gathering food and go get say, Rime Dolomite when it pops up, then come back, eat crafting food, and keep going with what I was doing?

    Furthermore, does it support extracting when pieces reach full spiritbond?

    • This topic was modified 2 years, 9 months ago by  B91.
    #35898
    soviras
    soviras
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    It can do those things, yes. The scenario engine supports all this!

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