Forum › Forums › Grids and Presets › 9x Retainer Reassign Scenario
This topic contains 24 replies, has 13 voices, and was last updated by gizmoneil 1 year, 10 months ago.
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July 23, 2019 at 11:42 pm #15824
Recently I received information from Lyfox on automatically doing my retainers overnight without the game going idle. I have fine tuned the import and exported this scenario to improve the speed it does it as well as work with the way the new retainer UI works. Normally you would have to click on the bell again, but now they have made it populate so you dont have to click on it again.
Once the scenario is imported to Miqo – stand near the bell, start the scenario, do not press anything on your keyboard or mouse and just let it run. I have tested it quite a few times with out issue. This is a good way of course to level your retainers if needed. Please let me know if anyone has any questions. Just wanted to contribute what I could to this awesome community.
If you have any random number of retainers, just remove the chapters you don’t need but it is necessary to keep 1 and 10.
- This topic was modified 5 years, 3 months ago by Borelia.
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You must be logged in to view attached files.August 23, 2019 at 10:54 pm #16915August 23, 2019 at 11:09 pm #16916August 23, 2019 at 11:12 pm #16917August 23, 2019 at 11:15 pm #16918I myself have come across this issue if i accidentally knock my mouse while the scenario is running. I will repost what I currently use just in case there is something wrong with that txt file. I know for a fact that this one works that I am posting now, as I use it regularly.
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You must be logged in to view attached files.August 24, 2019 at 5:42 pm #16933August 24, 2019 at 5:46 pm #16934I myself have come across this issue if i accidentally knock my mouse while the scenario is running. I will repost what I currently use just in case there is something wrong with that txt file. I know for a fact that this one works that I am posting now, as I use it regularly.
Strange, I included your file a second and it worked) thanks
January 8, 2020 at 8:28 pm #19660Is this macro still working for anyone? I have 9 retainers and just attempted to use it and can not get it working. I double-checked my numkey settings. I’m using windowed mode. I stand near the bell, start the macro it correctly selects the bell, the first retainer, and the cursor moves down and correctly selects ventures. I assumed the macro would then select the Quick Exploration option but it selects the class specific options, in this case “Fishing”. It then chooses the lv. 1-5 fishing option and gets stuck there.
Any help would be great. Thanks.
January 9, 2020 at 1:21 am #19661January 9, 2020 at 1:44 am #19662January 9, 2020 at 9:37 am #19665Also on a side note for this adjustment I made to this, if you pre-select the summoning bell, Ive seen it have issues. Best way to get the perfect results is to stand next to the summoning bell, but dont select it, then run the scenario and then do not touch the keyboard or mouse until its complete.
April 29, 2021 at 5:09 pm #29751May 5, 2021 at 8:07 am #29838May 6, 2021 at 4:21 am #29851The icon click is just there to click a random hotbar icon so the game doesn’t think you’re “afk”. I would change that to a hotbar slot that’s empty 🙂
Mine is:
key({esc}, 1.0) //close ui afkFor(00:21) icon(10,1) afkFor(00:21) icon(10,1) afkFor(00:19) icon(10,1) repeatAll(100)
- This reply was modified 3 years, 6 months ago by spellure.
May 6, 2021 at 4:22 am #29853I saw one of these earlier and made my own adjustments as i have 10 retainers. Here’s the code for the 10th if anyone’s feelin lazy:
//key(f12, 1.0) //target npc //select retainer 10 //first key to awaken cursor key(num6, 0.5) //move right key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down //summon key(num0, 3.0) //confirm key(num0, 1.0) //confirm //select venture report key(num6, 0.5) //move right key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down key(num2, 0.25) //move down //view and reassign key(num0, 1.0) //confirm key(num4, 1.0) //move left key(num0, 1.0) //confirm key(num8, 1.0) //move up key(num2, 1.0) //move down key(num0, 1.0) //confirm key(num0, 1.0) //confirm //quit key({esc}, 1.0) //close ui key(num0, 3.0) //confirm
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