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Tagged: garden fertilize
This topic contains 1 reply, has 2 voices, and was last updated by Meowmix 2 years, 10 months ago.
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January 27, 2022 at 6:38 pm #35598
This is my first attempt really, ive run it a few times, it works for me about 80% of the time. I suggest that you stand dead center in your garden patch.
Who knows, maybe someone here can pretty it up and make it even better.
//Fertilize 1st Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Swith Plants sendKey(num6, 0.5) //Fertilize 2nd Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 3rd Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 4th Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 5th Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 6th Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 7th Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) //Fertilize 8th Plant sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 0.5) sendKey(num0, 1.0) //Switch Plants sendKey(num6, 0.5) afkFor(01:00:00) repeatAll(999)
January 28, 2022 at 9:59 pm #35636A person could probably make a Scenario for their particular garden without too much trouble and then use this in chapters. You’d make a super simple nav grid for your garden from the spawn in point.
I don’t have a house uwu but it could look something like:
Chapter 1:
TeleportIf( {whatever it calls Estate on the tp menu] )
// [make your nav grid in the Editor for your particular garden, Waypoints 1 – 5 would probably then be from the tp spawn point to your first plant ]
// so if Waypoint 5 is your first plant:
Waypoint(5)
// then I’d make use of the Angle feature to make your character face a certain way, this is – number or + number viewable in the Monitor tab
Angle(35.7) [for example]
// then start all the SendKeys for a plant
//Fertilize 1st Plant
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 1.0)
// then so on and so forth to Waypoint 6 for next plant and Angle(xy.z) to face it and so on
Waypoint(6)
Angle(whatever.whateve)
//Fertilize 2nd Plant
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 0.5)
sendKey(num0, 1.0)//etc etc etc, further Chapters could be more plants or Teleporting somewhere else or whatever.
// It could work, idk. If I had a house I’d try making one just for funsies if nothing else. -
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